C++ Tutorial/STL Introduction/Memory

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Memory allocator

<source lang="cpp">/* The following code example is taken from the book

* "The C++ Standard Library - A Tutorial and Reference"
* by Nicolai M. Josuttis, Addison-Wesley, 1999
*
* (C) Copyright Nicolai M. Josuttis 1999.
* Permission to copy, use, modify, sell and distribute this software
* is granted provided this copyright notice appears in all copies.
* This software is provided "as is" without express or implied
* warranty, and with no claim as to its suitability for any purpose.
*/
  1. include <vector>
  2. include <limits>
  3. include <iostream>

namespace MyLib {

  template <class T>
  class MyAlloc {
    public:
      // type definitions
      typedef T        value_type;
      typedef T*       pointer;
      typedef const T* const_pointer;
      typedef T&       reference;
      typedef const T& const_reference;
      typedef std::size_t    size_type;
      typedef std::ptrdiff_t difference_type;
      // rebind allocator to type U
      template <class U>
      struct rebind {
          typedef MyAlloc other;
      };
      // return address of values
      pointer address (reference value) const {
          return &value;
      }
      const_pointer address (const_reference value) const {
          return &value;
      }
      /* constructors and destructor
       * - nothing to do because the allocator has no state
       */
      MyAlloc() throw() {
      }
      MyAlloc(const MyAlloc&) throw() {
      }
      template <class U>
        MyAlloc (const MyAlloc<U>&) throw() {
      }
      ~MyAlloc() throw() {
      }
      // return maximum number of elements that can be allocated
      size_type max_size () const throw() {
          return std::numeric_limits<std::size_t>::max() / sizeof(T);
      }
      // allocate but don"t initialize num elements of type T
      pointer allocate (size_type num, const void* = 0) {
          // print message and allocate memory with global new
          std::cerr << "allocate " << num << " element(s)"
                    << " of size " << sizeof(T) << std::endl;
          pointer ret = (pointer)(::operator new(num*sizeof(T)));
          std::cerr << " allocated at: " << (void*)ret << std::endl;
          return ret;
      }
      // initialize elements of allocated storage p with value value
      void construct (pointer p, const T& value) {
          // initialize memory with placement new
          new((void*)p)T(value);
      }
      // destroy elements of initialized storage p
      void destroy (pointer p) {
          // destroy objects by calling their destructor
          p->~T();
      }
      // deallocate storage p of deleted elements
      void deallocate (pointer p, size_type num) {
          // print message and deallocate memory with global delete
          std::cerr << "deallocate " << num << " element(s)"
                    << " of size " << sizeof(T)
                    << " at: " << (void*)p << std::endl;
          ::operator delete((void*)p);
      }
  };
  // return that all specializations of this allocator are interchangeable
  template <class T1, class T2>
  bool operator== (const MyAlloc<T1>&,
                   const MyAlloc<T2>&) throw() {
      return true;
  }
  template <class T1, class T2>
  bool operator!= (const MyAlloc<T1>&,
                   const MyAlloc<T2>&) throw() {
      return false;
  }

}

int main() {

   // create a vector, using MyAlloc<> as allocator
   std::vector<int,MyLib::MyAlloc<int> > v;
   // insert elements
   // - causes reallocations
   v.push_back(42);
   v.push_back(56);
   v.push_back(11);
   v.push_back(22);
   v.push_back(33);
   v.push_back(44);

}</source>

allocate 1 element(s) of size 4
 allocated at: 0x3d2448
allocate 2 element(s) of size 4
 allocated at: 0x3d24b0
deallocate 1 element(s) of size 4 at: 0x3d2448
allocate 4 element(s) of size 4
 allocated at: 0x3d24c0
deallocate 2 element(s) of size 4 at: 0x3d24b0
allocate 8 element(s) of size 4
 allocated at: 0x3d24d8
deallocate 4 element(s) of size 4 at: 0x3d24c0
deallocate 8 element(s) of size 4 at: 0x3d24d8