C++ Tutorial/Class/class cast

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Demonstrating the const_cast operator.

#include <iostream>
using namespace std;
class ConstCastTest {
public:
   void setNumber( int );
   int getNumber() const;
   void printNumber() const;
private:
   int number;
};
void ConstCastTest::setNumber( int num ) { number = num; }
int ConstCastTest::getNumber() const { return number; }
void ConstCastTest::printNumber() const
{
   const_cast< ConstCastTest * >( this )->number--;
   cout << number << endl;
}
int main()
{
   ConstCastTest x;
   x.setNumber( 8 );
   
   cout << "Initial value of number: " << x.getNumber();
   x.printNumber();
   return 0;
}

dynamic_cast between base class and subclass

#include <iostream>
using namespace std;
const double PI = 3.14159;
class Shape {
   public:
      virtual double area() const { return 0.0; }
};
class Circle: public Shape {
public:
   Circle( int r = 1 ) { radius = r; }
   virtual double area() const 
   { 
      return PI * radius * radius; 
   };
protected:
   int radius;
};
class Cylinder: public Circle {
public:
   Cylinder( int h = 1 ) { height = h; }
   virtual double area() const 
   {     
      return 2 * PI * radius * height + 
             2 * Circle::area();
   }
private:
   int height;
};
void outputShapeArea( const Shape * );
int main()
{
   Circle circle;
   Cylinder cylinder;
   Shape *ptr = 0;
   outputShapeArea( &circle );    
   outputShapeArea( &cylinder );  
   outputShapeArea( ptr );        
   return 0;
}
void outputShapeArea( const Shape *shapePtr )
{
   const Circle *circlePtr;
   const Cylinder *cylinderPtr;
   cylinderPtr = dynamic_cast< const Cylinder * >( shapePtr );
   if ( cylinderPtr != 0 ) 
      cout << "Cylinder"s area: " << cylinderPtr->area();  
   else {  
      circlePtr = dynamic_cast< const Circle * >( shapePtr );
      if ( circlePtr != 0 )
         cout << "Circle"s area: " << circlePtr->area(); 
      else
         cout << "Neither a Circle nor a Cylinder.";
   }
   cout << endl;
}

dynamic_cast from derived to base

#include <iostream>
#include <typeinfo>
using namespace std;
class Base {
public:
   virtual ~Base( ) {} // Make this a polymorphic class
};
class Derived : public Base {
public:
   virtual ~Derived( ) {}
};
int main( ) {
   Derived d;
   // Query the type relationship
   if (dynamic_cast<Base*>(&d)) {
      cout << "Derived is a subclass of Base" << endl;
   }
   else {
      cout << "Derived is NOT a subclass of Base" << endl;
   }
}
Derived is a subclass of Base

static_cast operator: cast base class pointer into derived class pointer

#include <iostream>
using namespace std;
class BaseClass {
public:
   void f( void ) const { cout << "BASE\n"; }
};
class DerivedClass: public BaseClass {
public:
   void f( void ) const { cout << "DERIVED\n"; }
};
void test( BaseClass * );
int main()
{
   // use static_cast for a conversion
   double d = 8.22;
   int x = static_cast< int >( d );
 
   cout << "d is " << d << "\nx is " << x << endl;
   BaseClass base;  // instantiate base object
   test( &base );   // call test
   return 0;
}
 
void test( BaseClass *basePtr )
{
   DerivedClass *derivedPtr;
   // cast base class pointer into derived class pointer    
   derivedPtr = static_cast< DerivedClass * >( basePtr );
   derivedPtr->f();   // invoke DerivedClass function f
}