C++/Overload/New Delete
Define new.delete/new[]/delete[] operators
<source lang="cpp">
- include <iostream>
- include <stdlib.h>
using namespace std; class loc {
int longitude, latitude; public: loc(void) {} ~loc(void); loc (int lg, int lt) { longitude = lg; latitude = lt; } void show(void) { cout << longitude << " "; cout << latitude << endl; } void *operator new(size_t size); void operator delete(void *p); void *operator new[](size_t size); void operator delete[](void *p); };
loc::~loc(void) {
cout << "In the destructor function" << endl;
} void *loc::operator new(size_t size) {
cout << "In the custom new operator function." << endl; return malloc(size);
} void loc::operator delete(void *p) {
cout << "In the custom delete operator function." << endl; free(p);
} void *loc::operator new[](size_t size) {
cout << "In the custom new ARRAY allocator function." << endl; return malloc(size);
} void loc::operator delete[](void *p) {
cout << "Freeing the ARRAY in the custom delete function." << endl; free(p);
} int main(void) {
loc *p1, *p2; int i; p1 = new loc(10,20); if (!p1) { cout << "Allocation error\n"; exit(1); } p2 = new loc[10]; if (!p2) { cout << "Allocation error\n"; exit(1); } p1->show(); for(i=0; i<10; i++) p2[i].show(); delete p1; delete [] p2;
}
</source>
Demonstrate overloaded new and delete.
<source lang="cpp">
- include <iostream>
- include <new>
- include <cstdlib>
using namespace std; class MyClass {
int x, y, z;
public:
MyClass() { x = y = z = 0; cout << "Constructing 0, 0, 0\n"; } MyClass(int i, int j, int k) { x = i; y = j; z = k; cout << "Constructing " << i << ", "; cout << j << ", " << k; cout << "\n"; } ~MyClass( ) { cout << "Destructing\n"; } void *operator new(size_t size); void *operator new[](size_t size); void operator delete(void *p); void operator delete[](void *p); void show() ;
}; void *MyClass::operator new(size_t size) {
void *p; cout << "Allocating MyClass object.\n"; p = malloc(size); if(!p) { bad_alloc ba; throw ba; } return p;
} void *MyClass::operator new[](size_t size) {
void *p; cout << "Allocating array of MyClass objects.\n"; p = malloc(size); if(!p) { bad_alloc ba; throw ba; } return p;
} void MyClass::operator delete(void *p) {
cout << "Deleting MyClass object.\n"; free(p);
} void MyClass::operator delete[](void *p) {
cout << "Deleting array of MyClass objects.\n"; free(p);
} void MyClass::show() {
cout << x << ", "; cout << y << ", "; cout << z << endl;
} int main() {
MyClass *objectPointer1, *objectPointer2; try { objectPointer1 = new MyClass[3]; // allocate array objectPointer2 = new MyClass(5, 6, 7); // allocate object } catch (bad_alloc ba) { cout << "Allocation error.\n"; return 1; } objectPointer1[1].show(); objectPointer2->show(); delete [] objectPointer1; // delete array delete objectPointer2; // delete object return 0;
}
</source>
Overload new, new[], delete, and delete[] for the three_d class.
<source lang="cpp">
- include <iostream>
- include <cstdlib>
- include <new>
using namespace std; class three_d {
int x, y, z; // 3-D coordinates
public:
three_d() { x = y = z = 0; } three_d(int i, int j, int k) { x = i; y = j; z = k; } // Set the coordinates of an object after it is created. void set(int i, int j, int k) { x = i; y = j; z = k; } // Overload new and delete for three_d objects. void *operator new(size_t size); void operator delete(void *p); // Overload new[] and delete[] for three_d arrays. void *operator new[](size_t size); void operator delete[](void *p); // Let the overloaded inserter be a friend. friend ostream &operator<<(ostream &strm, three_d op);
}; // The three_d inserter is a non-member operator function. ostream &operator<<(ostream &strm, three_d op) {
strm << op.x << ", " << op.y << ", " << op.z << endl; return strm;
} // Overload new for three_d. void *three_d::operator new(size_t size) {
void *p; cout << "Using overloaded new for three_d.\n"; p = malloc(size); if(!p) { bad_alloc ba; throw ba; } return p;
} // Overload delete for three_d. void three_d::operator delete(void *p) {
cout << "Using overloaded delete for three_d.\n"; free(p);
} // Overload new[] for three_d arrays. void *three_d::operator new[](size_t size) {
void *p; cout << "Using overloaded new[] for three_d.\n"; p = malloc(size); if(!p) { bad_alloc ba; throw ba; } return p;
} // Overload delete[] for three_d arrays. void three_d::operator delete[](void *p) {
cout << "Using overloaded delete[] for three_d.\n"; free(p);
} int main() {
three_d *p1, *p2; int i; // Allocate a three_d object. try { p1 = new three_d (10, 20, 30); } catch (bad_alloc xa) { cout << "Allocation error for p1.\n"; return 1; } delete p1; try { p2 = new three_d [10]; } catch (bad_alloc xa) { cout << "Allocation error for p2.\n"; return 1; } // Assign coordinates to three of p2"s elements. p2[1].set(9, 8, 7); p2[5].set(-1, -2, -3); p2[8].set(6, 7, 8); cout << "Contents of a dynamic three_d array:\n"; for(i=0; i<10; i++) cout << p2[i]; delete [] p2; return 0;
}
</source>