C++/Overload/New Delete

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Define new.delete/new[]/delete[] operators

  
#include <iostream>
#include <stdlib.h>
using namespace std;
class loc 
{
  int longitude, latitude;
  public:
    loc(void) {}              
    ~loc(void);
    loc (int lg, int lt)
     {
      longitude = lg;
      latitude = lt;
     }
    void show(void)
      {
      cout << longitude << " ";
      cout << latitude << endl;
      }
    void *operator new(size_t size);
    void operator delete(void *p);
    void *operator new[](size_t size);
    void operator delete[](void *p);
 };
loc::~loc(void)
{
   cout << "In the destructor function" << endl;
}
void *loc::operator new(size_t size)
{
  cout << "In the custom new operator function." << endl;
  return malloc(size);
}
void loc::operator delete(void *p)
{
  cout << "In the custom delete operator function." << endl;
  free(p);
}
void *loc::operator new[](size_t size)
{
  cout << "In the custom new ARRAY allocator function." << endl;
  return malloc(size);
}
void loc::operator delete[](void *p)
{
  cout << "Freeing the ARRAY in the custom delete function." << endl;
  free(p);
}
int main(void)
{
  loc *p1, *p2;
  int i;
  p1 = new loc(10,20);
  if (!p1)
  {
      cout << "Allocation error\n";
      exit(1);
  }
  p2 = new loc[10];
  if (!p2)
  {
     cout << "Allocation error\n";
      exit(1);
  }
  p1->show();
  for(i=0; i<10; i++)
     p2[i].show();
  delete p1;
  delete [] p2;
}


Demonstrate overloaded new and delete.

 

#include <iostream>
#include <new>
#include <cstdlib>
using namespace std;
class MyClass {
  int x, y, z; 
public:
  MyClass() {
    x = y = z = 0;
    cout << "Constructing 0, 0, 0\n";
  }
  MyClass(int i, int j, int k) {
    x = i; 
    y = j; 
    z = k;
    cout << "Constructing " << i << ", ";
    cout << j << ", " << k;
    cout << "\n";
  }
  ~MyClass( ) { 
     cout << "Destructing\n"; 
  }
  void *operator new(size_t size);
  void *operator new[](size_t size);
  void operator delete(void *p);
  void operator delete[](void *p);
  void show() ;
};
void *MyClass::operator new(size_t size)
{
  void *p;
  cout << "Allocating MyClass object.\n";
  p = malloc(size);
  if(!p) {
    bad_alloc ba;
    throw ba;
  }
  return p;
}
void *MyClass::operator new[](size_t size)
{
  void *p;
  cout << "Allocating array of MyClass objects.\n";
  p = malloc(size);
  if(!p) {
    bad_alloc ba;
    throw ba;
  }
  return p;
}
void MyClass::operator delete(void *p)
{
  cout << "Deleting MyClass object.\n";
  free(p);
}
void MyClass::operator delete[](void *p)
{
  cout << "Deleting array of MyClass objects.\n";
  free(p);
}
void MyClass::show()
{
  cout << x << ", ";
  cout << y << ", ";
  cout << z << endl;
}
int main()
{
  MyClass *objectPointer1, *objectPointer2;
  try {
    objectPointer1 = new MyClass[3];       // allocate array
    objectPointer2 = new MyClass(5, 6, 7); // allocate object
  } catch (bad_alloc ba) {
    cout << "Allocation error.\n";
    return 1;
  }
  objectPointer1[1].show();
  objectPointer2->show();
  delete [] objectPointer1; // delete array
  delete objectPointer2;    // delete object
  return 0;
}


Overload new, new[], delete, and delete[] for the three_d class.

  
#include <iostream>
#include <cstdlib>
#include <new>
using namespace std;
class three_d {
  int x, y, z; // 3-D coordinates
public:
  three_d() { x = y = z = 0; }
  three_d(int i, int j, int k) { x = i; y = j; z = k; }
  // Set the coordinates of an object after it is created.
  void set(int i, int j, int k) { x = i; y = j; z = k; }
  // Overload new and delete for three_d objects.
  void *operator new(size_t size);
  void operator delete(void *p);
  // Overload new[] and delete[] for three_d arrays.
  void *operator new[](size_t size);
  void operator delete[](void *p);
  // Let the overloaded inserter be a friend.
  friend ostream &operator<<(ostream &strm, three_d op);
};
// The three_d inserter is a non-member operator function.
ostream &operator<<(ostream &strm, three_d op) {
  strm << op.x << ", " << op.y << ", " << op.z << endl;
  return strm;
}
// Overload new for three_d.
void *three_d::operator new(size_t size)
{
  void *p;
  cout << "Using overloaded new for three_d.\n";
  p = malloc(size);
  if(!p) {
    bad_alloc ba;
    throw ba;
  }
  return p;
}
// Overload delete for three_d.
void three_d::operator delete(void *p)
{
  cout << "Using overloaded delete for three_d.\n";
  free(p);
}
// Overload new[] for three_d arrays.
void *three_d::operator new[](size_t size)
{
  void *p;
  cout << "Using overloaded new[] for three_d.\n";
  p =  malloc(size);
  if(!p) {
    bad_alloc ba;
    throw ba;
  }
  return p;
}
// Overload delete[] for three_d arrays.
void three_d::operator delete[](void *p)
{
  cout << "Using overloaded delete[] for three_d.\n";
  free(p);
}
int main()
{
  three_d *p1, *p2;
  int i;
  // Allocate a three_d object.
  try {
    p1 = new three_d (10, 20, 30);
  } catch (bad_alloc xa) {
    cout << "Allocation error for p1.\n";
    return 1;
  }
  delete p1;
  try {
    p2 = new three_d [10]; 
  } catch (bad_alloc xa) {
    cout << "Allocation error for p2.\n";
    return 1;
  }
  // Assign coordinates to three of p2"s elements.
  p2[1].set(9, 8, 7);
  p2[5].set(-1, -2, -3);
  p2[8].set(6, 7, 8);
  cout << "Contents of a dynamic three_d array:\n";
  for(i=0; i<10; i++) cout << p2[i];
  delete [] p2;
  return 0;
}