C++/Class/Private

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Class combination with private fields

   
#include <iostream>
#include <string.h>
using namespace std;
class Book 
{
  public: 
    Book(char *title) { strcpy(Book::title, title); } ;
    void show_book(void) { cout << title; };  
    friend class Reader;
  private:
    char title[64];
};  
class Reader 
{
  public:
    Reader(char *name) { strcpy(Reader::name, name); };
    void show_reader(class Book book) { 
          cout << "Reader: " << name << " " << "Book: " << book.title; 
    };
    void show_book(void) { cout << "The book"s reader is " << name << endl; } ;
  private:
    char name[64];
};
int main(void)
{
    Reader reader("K");
    Book favorite_book("C");
    reader.show_book();
    reader.show_reader(favorite_book);
}


Keep the private on your own

   
#include <iostream>
#include <string.h>
using namespace std;
class Base {
 public:
   Base(char *message) { strcpy(Base::message, message); }; 
   void show_base(void) { cout << message << endl; };
 private:
   char message[256];
};
class Derived: public Base {
 public:
   Derived(char *dmsg, char *bmsg) : Base(bmsg) {
     strcpy(message, dmsg); 
   };
   void show_derived(void) 
   { 
   cout << message << endl; 
     show_base(); 
   };
 private:
   char message[256];
};
int main(void)
{
   Base some_base("This is a base");
   Derived some_derived("Derived message", "Base message");
   cout << "The size of the base class is " << sizeof(some_base) << " bytes" << endl;
   cout << "The size of the derived class is " << sizeof(some_derived) << " bytes" << endl;
}


Private and protected member variables

  
#include <iostream>
using namespace std;
class MyClass {
  int a;           // private by default
protected:         // still private relative to MyClass
  int b;
public:
  int c; 
  MyClass(int n, int m) { 
     a = n; 
     b = m; 
  }
  int geta() { 
     return a; 
  }
  int getb() { 
     return b; 
  }
};
int main()
{
  MyClass object(10, 20);
  object.c = 30; // OK, c is public
  cout << object.geta() << " ";
  cout << object.getb() << " " << object.c << "\n";
  return 0;
}


Private and public sections

   
#include <iostream>
#include <iomanip>
#include <string.h>
using namespace std;
class Book 
{
  public: 
    char title[256];
    char author[64];
    float price;
    void show_title(void) { cout << title << "\n"; };
    float get_price(void) { return(price); };
    void show_book(void) 
    { 
      show_title(); 
      show_publisher();
    };
    
    void assign_publisher(char *name) { strcpy(publisher, name); };
  private:
    char publisher[256];
    void show_publisher(void) { cout << publisher << "\n"; };
};
int main(void){
   Book bible; 
  
   strcpy(bible.title, "A");
   strcpy(bible.author, "B");
   bible.price = 49.95;
   bible.assign_publisher("C");
   bible.show_book();
}


Private and public variables and methods

  
#include <iostream>
#include <cstring>
using namespace std;
class Person {
  char name[80];             // private by default
public:
  void setName(char *n); 
  void getName(char *n);
private:
  double wage; 
public:
  void setWage(double w); 
  double getWage();
};
void Person::setName(char *n)
{
  strcpy(name, n);
}
void Person::getName(char *n)
{
  strcpy(n, name);
}
void Person::setWage(double w)
{
  wage = w;
}
double Person::getWage()
{
  return wage;
}
int main()
{
  Person ted;
  char name[80];
  ted.setName("Joe");
  ted.setWage(75000);
  ted.getName(name);
  cout << name << " makes $";
  cout << ted.getWage() << " per year.";
  return 0;
}


Setting member access levels

  
#include <iostream>
using namespace std;
class MyClass
{
public:           
    MyClass(int level = 0);
    int GetLevel() const;
    void SetLevel(int level);
private:          
    int myLevel;
};
MyClass::MyClass(int level): myLevel(level)
{
    cout << "A new object has been born!" << endl;
}
int MyClass::GetLevel() const
{
    return myLevel;
}
void MyClass::SetLevel(int level)
{
    if (level < 0)
        cout << "You can"t set a level to a negative number.\n\n";
    else
        myLevel = level;
}
int main()
{
    MyClass myObject(5);
    cout << myObject.GetLevel() << endl;
    cout << "Calling SetLevel() with -1.\n";
    myObject.SetLevel(-1);
    cout << "Calling SetLevel() with 9.\n";
    myObject.SetLevel(9);
    cout << "Calling GetLevel(): " << myObject.GetLevel() << "\n\n";
    return 0;
}


Use public methods to access private fields

  
#include <iostream>  
  using namespace std;  
  class Distance                  
  {  
     private:  
        const float MTF;          
        int feet;  
        float inches;  
     public:                      
        Distance() : feet(0), inches(0.0), MTF(3.28F)  
           {  }  
        explicit Distance(float meters) : MTF(3.28F){  
           float fltfeet = MTF * meters;  
           feet = int(fltfeet);  
           inches = 12*(fltfeet-feet);  
        }  
        void showdist()           
        { cout << feet << "\"-" << inches << "\""; }  
  };  
  int main()  
  {  
     void fancyDist(Distance);    
     Distance dist1(2.35F);       
    
     dist1.showdist();  
    
     float mtrs = 3.0F;  
    
     return 0;  
  }  
  void fancyDist(Distance d){  
     cout << "(in feet and inches) = ";  
     d.showdist();  
     cout << endl;  
  }