C++ Tutorial/Development/new

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Allocate an array

#include <iostream> 
#include <new> 
using namespace std; 
 
int main() 
{ 
  int *p, i; 
 
  try { 
    p = new int [10]; // allocate 10 integer array 
  } catch (bad_alloc xa) { 
    cout << "Allocation Failure\n"; 
    return 1; 
  } 
 
  for(i=0; i<10; i++ ) 
    p[i] = i; 
 
  for(i=0; i<10; i++) 
    cout << p[i] << " "; 
 
  delete [] p; // release the array 
 
  return 0; 
}
0 1 2 3 4 5 6 7 8 9

Allocate an array of objects by overloading new and delete operators

#include <iostream>
#include <cstdlib>
#include <new>
using namespace std;
class Point {
  int x, y;
public:
  Point() {x = y = 0;}
  Point(int px, int py) {
    x = px;
    y = py;
  }
  void show() {
    cout << x << " ";
    cout << y << "\n";
  }
  void *operator new(size_t size);
  void operator delete(void *p);
  void *operator new[](size_t size);
  void operator delete[](void *p);
};
// new overloaded relative to Point.
void *Point::operator new(size_t size)
{
void *p;
  cout << "In overloaded new.\n";
  p =  malloc(size);
  if(!p) {
    bad_alloc ba;
    throw ba;
  }
  return p;
}
// delete overloaded relative to Point.
void Point::operator delete(void *p)
{
  cout << "In overloaded delete.\n";
  free(p);
}
// new overloaded for Point arrays.
void *Point::operator new[](size_t size)
{
  void *p;
  cout << "Using overload new[].\n";
  p =  malloc(size);
  if(!p) {
    bad_alloc ba;
    throw ba;
  }
  return p;
}
// delete overloaded for Point arrays.
void Point::operator delete[](void *p)
{
  cout << "Freeing array using overloaded delete[]\n";
  free(p);
}
int main()
{
  Point *p1, *p2;
  int i;
  try {
    p1 = new Point (10, 20); // allocate an object
  } catch (bad_alloc xa) {
    cout << "Allocation error for p1.\n";
    return 1;;
  }
  try {
    p2 = new Point [10]; // allocate an array
  } catch (bad_alloc xa) {
    cout << "Allocation error for p2.\n";
    return 1;;
  }
  p1->show();
  for(i=0; i<10; i++)
    p2[i].show();
  delete p1; // free an object
  delete [] p2; // free an array
  return 0;
}
In overloaded new.
Using overload new[].
10 20
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
In overloaded delete.
Freeing array using overloaded delete[]

Allocate an object

#include <iostream> 
#include <new> 
using namespace std; 
 
class Rectangle { 
  int width; 
  int height; 
public: 
  Rectangle(int w, int h) { 
    width = w; 
    height = h; 
    cout << "Constructing " << width << " by " << height << " rectangle.\n"; 
  } 
 
  ~Rectangle() {  
     cout << "Destructing " << width << " by " << height << " rectangle.\n"; 
  }  
 
  int area() { 
    return width * height; 
  } 
}; 
 
int main() 
{ 
  Rectangle *p; 
 
  try { 
    p = new Rectangle(10, 8); 
  } catch (bad_alloc xa) { 
    cout << "Allocation Failure\n"; 
    return 1; 
  } 
 
  cout << "Area is " << p->area(); 
 
  delete p; 
 
  return 0; 
}
Constructing 10 by 8 rectangle.
Area is 80Destructing 10 by 8 rectangle.

Allocate memory for an object

#include <iostream> 
#include <new> 
using namespace std; 
 
class Rectangle { 
  int width; 
  int height; 
public: 
  Rectangle(int w, int h) { 
    width = w; 
    height = h; 
    cout << "Constructing " << width << " by " << height << " rectangle.\n"; 
  } 
 
  ~Rectangle() {  
     cout << "Destructing " << width << " by " << height << " rectangle.\n"; 
  }  
 
  int area() { 
    return width * height; 
  } 
}; 
 
int main() 
{ 
  Rectangle *p; 
 
  try { 
    p = new Rectangle(10, 8); 
  } catch (bad_alloc xa) { 
    cout << "Allocation Failure\n"; 
    return 1; 
  } 
 
  cout << "Area is " << p->area(); 
 
  delete p; 
 
  return 0; 
}
Constructing 10 by 8 rectangle.
Area is 80Destructing 10 by 8 rectangle.

Catch "new" memory allocation exception

#include <iostream> 
#include <new> 
using namespace std; 
 
class Rectangle { 
  int width; 
  int height; 
public: 
  Rectangle(int w, int h) { 
    width = w; 
    height = h; 
    cout << "Constructing " << width << " by " << height << " rectangle.\n"; 
  } 
 
  ~Rectangle() {  
     cout << "Destructing " << width << " by " << height << " rectangle.\n"; 
  }  
 
  int area() { 
    return width * height; 
  } 
}; 
 
int main() 
{ 
  Rectangle *p; 
 
  try { 
    p = new Rectangle(10, 8); 
  } catch (bad_alloc xa) { 
    cout << "Allocation Failure\n"; 
    return 1; 
  } 
 
  cout << "Area is " << p->area(); 
 
  delete p; 
 
  return 0; 
}
Constructing 10 by 8 rectangle.
Area is 80Destructing 10 by 8 rectangle.

dynamically allocated objects may have constructors and destructors

#include <iostream>
#include <new>
#include <cstring>
using namespace std;
   
class balance {
  double cur_bal;
  char name[80];
public:
  balance(double n, char *s) {
    cur_bal = n;
    strcpy(name, s);
  }
  ~balance() {
    cout << "Destructing ";
    cout << name << "\n";
  }
  void get_bal(double &n, char *s) {
    n = cur_bal;
    strcpy(s, name);
  }
};
   
int main()
{
  balance *p;
  char    s[80];
  double  n;
  // this version uses an initializer
  try {
    p = new balance (1.1, "A");
  } catch (bad_alloc xa) {
    cout << "Allocation Failure\n";
    return 1;
  }
   
  p->get_bal(n, s);
   
  cout << s << ""s balance is: " << n;
  cout << "\n";
   
  delete p;
   
  return 0;
}

Global new

#include <iostream>
#include <cstdlib>
#include <new>
using namespace std;
class Point {
  int x, y;
public:
  Point() {}
  Point(int px, int py) {
    x = px;
    y = py;
  }
  void show() {
    cout << x << " ";
    cout << y << "\n";
  }
};
// Global new
void *operator new(size_t size)
{
  void *p;
  p =  malloc(size);
  if(!p) {
    bad_alloc ba;
    throw ba;
  }
  return p;
}
// Global delete
void operator delete(void *p)
{
  free(p);
}
int main()
{
  Point *p1, *p2;
  float *f;
  try {
    p1 = new Point (10, 20);
  } catch (bad_alloc xa) {
    cout << "Allocation error for p1.\n";
    return 1;;
  }
  try {
    p2 = new Point (-10, -20);
  } catch (bad_alloc xa) {
    cout << "Allocation error for p2.\n";
    return 1;;
  }
  try {
    f = new float; // uses overloaded new, too
  } catch (bad_alloc xa) {
    cout << "Allocation error for f.\n";
    return 1;;
  }
  *f = 10.10F;
  cout << *f << "\n";
  p1->show();
  p2->show();
  delete p1;
  delete p2;
  delete f;
  return 0;
}
10.1
10 20
-10 -20

Initialize memory

#include <iostream> 
#include <new> 
using namespace std; 
 
int main() 
{ 
  int *p; 
 
  try { 
    p = new int (87); // initialize to 87 
  } catch (bad_alloc xa) { 
    cout << "Allocation Failure\n"; 
    return 1; 
  } 
 
  cout << "At " << p << " is the value " << *p << "\n"; 
 
  delete p; 
 
  return 0; 
}
At 0x3d2448 is the value 87

Use new and delete

#include <iostream> 
#include <new> 
using namespace std; 
 
int main() 
{ 
  int *p; 
 
  try { 
    p = new int; // allocate space for an int 
  } catch (bad_alloc xa) { 
    cout << "Allocation Failure\n"; 
    return 1; 
  } 
 
  *p = 100; 
 
  cout << "At " << p << " is the value " << *p << "\n"; 
 
  delete p; 
 
  return 0; 
}
At 0x3d2448 is the value 100

using new to get memory for strings

#include <iostream>  
  #include <cstring>       
  using namespace std;  
  class String {  
     private:  
        char* str;
     public:  
        String(char* s){  
           int length = strlen(s);   
           str = new char[length+1]; 
           strcpy(str, s);           
        }  
        ~String() {  
           delete[] str;             
        }  
        void display(){  
           cout << str << endl;  
        }  
  };  
  int main()  
  {
     String s1 = "this is a test";  
    
     cout << "s1="; 
     s1.display();  
     return 0;  
  }