C++/Class/Struct Class

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add method to struct

   
#include <iostream>
#include <string.h>
using namespace std;
struct Msg 
{
  char message[256];
  void show_message(void); 
};

struct UpperMsg 
{
   char message[256];
   void show_message(void); 
};

void Msg::show_message(void)
{
   cout << message;
}
void UpperMsg::show_message(void)
{
   cout << strupr(message);
}
int main(void)
{
   Msg book = { "C\n" };
   UpperMsg book_upr = { "P\n" };
   book.show_message();
   book_upr.show_message();
}


Classes and Structures are Related

  
#include <iostream>  
using namespace std;
struct MyClass {  
  int get_i(void); // these are public by default  
  void put_i(int j); 
private:  
  int i;  
} ;  
     
int MyClass::get_i(void)  
{  
  return i;  
}  
     
void MyClass::put_i(int j)  
{  
  i = j;  
}  
     
main(void)  
{  
  MyClass s;  
     
  s.put_i(10);  
  cout << s.get_i();  
     
  return 0;  
}


Constructor and destructor inside a struct

 
#include <iostream>
#include <cstring>
#include <cstdlib>
using namespace std;
struct StringClass {
  StringClass(char *ptr);
  ~StringClass();
  void show();
private:
  char *p;
  int len;
};
StringClass::StringClass(char *ptr)
{
  len = strlen(ptr);
  p = (char *) malloc(len+1);
  if(!p) {
    cout << "Allocation error\n";
    exit(1);
  }
  strcpy(p, ptr);
}
StringClass::~StringClass()
{
  cout << "Freeing p\n";
  free(p);
}
void StringClass::show()
{
  cout << p << " - length: " << len;
  cout << endl;
}
int main()
{
  StringClass stringObject1("www.java2s.com."), stringObject2("www.java2s.com.");
  stringObject1.show();
  stringObject2.show();
  return 0;
}


Stack class using a structure.

 
#include <iostream>
using namespace std;
#define SIZE 10
struct stack { 
  stack();            
  void push(char ch); 
  char pop();         
private:
  char stackData[SIZE]; 
  int topOfStack;       
};
stack::stack()
{
  cout << "Constructing a stack\n";
  topOfStack = 0;
}
void stack::push(char ch)
{
  if(topOfStack==SIZE) {
    cout << "Stack is full\n";
    return;
  }
  stackData[topOfStack] = ch;
  topOfStack++;
}
char stack::pop()
{
  if(topOfStack==0) {
    cout << "Stack is empty\n";
    return 0; // return null on empty stack 
  }
  topOfStack--;
  return stackData[topOfStack];
}
int main()
{
  stack stackObject1, stackObject2; 
  int i;
  stackObject1.push("a");
  stackObject2.push("x");
  stackObject1.push("b");
  stackObject2.push("y");
  stackObject1.push("c");
  stackObject2.push("z");
  for(i = 0; i <3; i++) 
     cout << "Pop stackObject1: " << stackObject1.pop() << endl;
  for(i = 0; i <3; i++) 
     cout << "Pop stackObject2: " << stackObject2.pop() << endl;
  return 0;
}


use struct to initialize a class

   
#include <iostream>
#include <string.h>
using namespace std;
struct BookInfo {
  char title[64];
  char publisher[64];
  char author[64];
  float price;
  int pages;
};
class BookStuff {
  public:
    BookStuff(char *title, char *publisher, char *author);
    BookStuff(struct BookInfo);
    void show_book(void) 
  { cout << "Book: " << title << " by " <<
        author << endl << "Publisher: " << publisher << endl; };
  private:
    char title[64];
    char author[64];
    char publisher[64];
};
BookStuff::BookStuff(char *title, char *publisher, char *author)
 {
   strcpy(BookStuff::title, title);
   strcpy(BookStuff::publisher, publisher);
   strcpy(BookStuff::author, author);
 }
BookStuff::BookStuff(BookInfo book)
{
   strcpy(BookStuff::title, book.title);
   strcpy(BookStuff::publisher, book.publisher);
   strcpy(BookStuff::author, book.author);
}
int main(void)
{
   BookInfo book = {"T", "J", "a", 29.95, 256 };
   BookStuff big_book("C", "P","K");
   BookStuff little_book(book);
   big_book.show_book();
   little_book.show_book();
}


Using a class instead of struct.

  
#include <iostream>  
using namespace std;     
class MyClass {  
  int i;// private by default  
public:  
  int get_i(void);  
  void put_i(int j);  
} ;  
     
int MyClass::get_i(void)  
{  
  return i;  
}  
     
void MyClass::put_i(int j)  
{  
  i = j;  
}  
     
main(void)  
{  
  MyClass s;  
     
  s.put_i(10);  
  cout << s.get_i();  
     
  return 0;  
}


Using a structure to define a class.

 

#include <iostream>
#include <cstring>
using namespace std;
struct StringStructClass {
  void initString(char *s); // public
  void displayString();
private:                  // private
  char str[255];
} ;
void StringStructClass::initString(char *s)
{
  if(!*s) 
      *str = "\0"; // initialize string
  else 
      strcat(str, s);
}
void StringStructClass::displayString()
{
  cout << str << endl;
}
int main()
{
  StringStructClass stringObject;
  stringObject.initString("");          
  stringObject.initString("Hello ");
  stringObject.initString("there!");
  stringObject.displayString();
  return 0;
}