C++/Class/Interface

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Demonstrate virtual functons: list interface

#include <iostream>
#include <cstdlib>
#include <cctype>
using namespace std;
class list {
public:
  list *head;             // pointer to start of list
  list *tail;             // pointer to end of list 
  list *next;             // pointer to next item
  int num;                // value to be stored
  list() { 
     head = tail = next = NULL; 
  }
  virtual void store(int i) = 0;
  virtual int retrieve() = 0;
};
class queue : public list {
public:
  void store(int i);
  int retrieve();
};
void queue::store(int i)
{
  list *item;
  item = new queue;
  if(!item) {
    cout << "Allocation error.\n";
    exit(1);
  }
  item->num = i;
  if(tail) 
     tail->next = item;
  tail = item;
  item->next = NULL;
  if(!head) 
     head = tail;
}
int queue::retrieve()
{
  int i;
  list *p;
  if(!head) {
    cout << "List empty.\n";
    return 0;
  }
  // remove from start of list
  i = head->num;
  p = head;
  head = head->next;
  delete p;
  return i;
}
class stack : public list {
public:
  void store(int i);
  int retrieve();
};
void stack::store(int i)
{
  list *item;
  item = new stack;
  if(!item) {
    cout << "Allocation error.\n";
    exit(1);
  }
  item->num = i;
  if(head) 
     item->next = head;
  head = item;
  if(!tail) 
     tail = head;
}
int stack::retrieve()
{
  int i;
  list *p;
  if(!head) {
    cout << "List empty.\n";
    return 0;
  }
  // remove from start of list
  i = head->num;
  p = head;
  head = head->next;
  delete p;
  return i;
}
int main()
{
  list *p;
  // demonstrate queue
  queue q_ob;
  p = &q_ob; // point to queue
  p->store(1);
  p->store(2);
  p->store(3);
  cout << "Queue: ";
  cout << p->retrieve();
  cout << p->retrieve();
  cout << p->retrieve();
  cout << "\n";
  // demonstrate stack
  stack s_ob;
  p = &s_ob; // point to stack
  p->store(1);
  p->store(2);
  p->store(3);
  cout << "Stack: ";
  cout << p->retrieve();
  cout << p->retrieve();
  cout << p->retrieve();
  cout << "\n";
  return 0;
}


"Interface" for subclass

#include <iostream>
using namespace std;
class AreaClass {
public:
  double height;
  double width;
};
class Rectangle : public AreaClass {
public:
  Rectangle(double h, double w);
  double area();
};
class Isosceles : public AreaClass {
public:
  Isosceles(double h, double w);
  double area();
};
Rectangle::Rectangle(double h, double w)
{
  height = h;
  width = w;
}
Isosceles::Isosceles(double h, double w)
{
  height = h;
  width = w;
}
double Rectangle::area()
{
  return width * height;
}
 
double Isosceles::area()
{
  return 0.5 * width * height;
}
int main()
{
  Rectangle rectangleObject(10.0, 5.0);
  Isosceles isoscelesObject(4.0, 6.0);
  cout << "Rectangle: " << rectangleObject.area() << endl;
  cout << "Triangle: " << isoscelesObject.area() << endl;
  return 0;
}


Use virtual function to define interface.

#include <iostream>
using namespace std;
class area {
  double dim1, dim2; 
public:
  void setarea(double d1, double d2)
  {
    dim1 = d1;
    dim2 = d2;
  }
  void getdim(double &d1, double &d2)
  {
    d1 = dim1;
    d2 = dim2;
  }
  virtual double getarea()
  { 
    cout << "You must override this function\n";
    return 0.0;
  }
};
class rectangle : public area {
public:
  double getarea() 
  {
    double d1, d2;
    getdim(d1, d2);
    return d1 * d2;
  }
};
class triangle : public area {
public:
  double getarea()
  {
    double d1, d2;
  
    getdim(d1, d2);
    return 0.5 * d1 * d2;
  }
};
int main()
{
  area *p;
  rectangle r;
  triangle t;
  r.setarea(3.3, 4.5);
  t.setarea(4.0, 5.0);
  p = &r;
  cout << "Rectangle has area: " << p->getarea() << "\n";
  p = &t;
  cout << "Triangle has area: " << p->getarea() << "\n";
  return 0;
}


Virtual functions: interface class

#include <iostream>
#include <cstdlib>
using namespace std;
class list {
public:
  list *head;  // pointer to next item in list
  list *tail;
  list *next;
  int num;     // value to be stored
  list() { 
     head = tail = next = NULL; 
  }
  virtual void store(int i) = 0;
  virtual int retrieve() = 0;
};
class queue : public list {
public:
  void store(int i);
  int retrieve();
};
void queue::store(int i)
{
  list *item;
  item = new queue;
  if(!item) {
    cout << "Allocation error.\n";
    exit(1);
  }
  item->num = i;
  // put on end of list
  if(tail) 
     tail->next = item;
  tail = item;
  item->next = NULL;
  if(!head) 
     head = tail;
}
int queue::retrieve()
{
  int i;
  list *p;
  if(!head) {
    cout << "List empty.\n";
    return 0;
  }
  i = head->num;
  p = head;
  head = head->next;
  delete p;
  return i;
}
class stack : public list {
public:
  void store(int i);
  int retrieve();
};
void stack::store(int i)
{
  list *item;
  item = new stack;
  if(!item) {
    cout << "Allocation error.\n";
    exit(1);
  }
  item->num = i;
  // put on front of list for stack-like operation
  if(head) 
     item->next = head;
  head = item;
  if(!tail) 
     tail = head;
}
int stack::retrieve()
{
  int i;
  list *p;
  if(!head) {
    cout << "List empty.\n";
    return 0;
  }
  // remove from start of list
  i = head->num;
  p = head;
  head = head->next;
  delete p;
  return i;
}
class sorted : public list {
public:
  void store(int i);
  int retrieve();
};
void sorted::store(int i)
{
  list *item;
  list *p, *p2;
  item = new sorted;
  if(!item) {
    cout << "Allocation error.\n";
    exit(1);
  }
  item->num = i;
  // find where to put next item
  p = head;
  p2 = NULL;
  while(p) { // goes in middle
    if(p->num > i) {
      item->next = p;
      if(p2) p2->next = item;  // not 1st element
      if(p==head) head = item; // new 1st element
      break;
    }
    p2 = p;
    p = p->next;
  }
  if(!p) { // goes on end
    if(tail) tail->next = item;
    tail = item;
    item->next = NULL;
  }
  if(!head) // is first element
    head = item;
}
int sorted::retrieve()
{
  int i;
  list *p;
  if(!head) {
    cout << "List empty.\n";
    return 0;
  }
  // remove from start of list
  i = head->num;
  p = head;
  head = head->next;
  delete p;
  return i;
}
int main()
{
  list *p;
  queue q_ob;
  p = &q_ob; // point to queue
  p->store(1);
  p->store(2);
  p->store(3);
  cout << "Queue: ";
  cout << p->retrieve();
  cout << p->retrieve();
  cout << p->retrieve();
  cout << "\n";
  stack s_ob;
  p = &s_ob; // point to stack
  p->store(1);
  p->store(2);
  p->store(3);
  cout << "Stack: ";
  cout << p->retrieve();
  cout << p->retrieve();
  cout << p->retrieve();
  cout << "\n";
  sorted sorted_ob;
  p = &sorted_ob;
  p->store(4);
  p->store(1);
  p->store(3);
  p->store(9);
  p->store(5);
  cout << "Sorted: ";
  cout << p->retrieve();
  cout << p->retrieve();
  cout << p->retrieve();
  cout << p->retrieve();
  cout << p->retrieve();
  cout << "\n";

  return 0;
}