C++ Tutorial/Function/object parameters

Материал из C\C++ эксперт
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Constructors, destructors, and passing objects

#include <iostream> 
using namespace std; 
 
class MyClass { 
  int val; 
public: 
  MyClass(int i) { 
    val = i; 
    cout << "Inside constructor\n"; 
  } 
 
  ~MyClass() { cout << "Destructing\n"; } 
  int getI() { return val; } 
}; 
 
void display(MyClass ob) 
{ 
  cout << ob.getI() << "\n"; 
} 
 
int main() 
{ 
  MyClass a(10); 
 
  cout << "Before calling display().\n"; 
  display(a); 
  cout << "After display() returns.\n"; 
 
  return 0; 
}
Inside constructor
Before calling display().
10
Destructing
After display() returns.
Destructing

Copy constructor invoked when passing an object to a function

#include <iostream> 
using namespace std; 
 
class MyClass { 
  int val; 
  int copynumber; 
public: 
  MyClass(int i) { 
    val = i; 
    copynumber = 0; 
    cout << "Inside normal constructor\n"; 
  } 
 
  // Copy constructor 
  MyClass(const MyClass &o) { 
    val = o.val; 
    copynumber = o.copynumber + 1; 
    cout << "Inside copy constructor.\n"; 
  } 
 
  ~MyClass() { 
     if(copynumber == 0) 
       cout << "Destructing original.\n"; 
     else 
       cout << "Destructing copy " << 
                copynumber << "\n"; 
  } 
 
  int getVal() { return val; } 
}; 
 
void display(MyClass ob) 
{ 
  cout << ob.getVal() << "\n"; 
} 
 
int main() 
{ 
  MyClass a(10); 
 
  display(a); 
 
  return 0; 
}
Inside normal constructor
Inside copy constructor.
10
Destructing copy 1
Destructing original.

Data slicing with passing by value

#include <iostream>
 
 class Animal
 {
 public:
     Animal():itsAge(1) {  }
     ~Animal() { }
     virtual void Speak() const { std::cout << "Animal speak!\n"; }
 protected:
     int itsAge;
 };
 
 class Dog : public Animal
 {
 public:
     void Speak()const { std::cout << "Woof!\n"; }
 };
 
 class Cat : public Animal
 {
 public:
     void Speak()const { std::cout << "Meow!\n"; }
 };
 
 void ValueFunction (Animal);
 void PtrFunction   (Animal*);
 void RefFunction   (Animal&);
 
 int main()
 {
     Animal* ptr=0;
     int choice;
     ptr = new Dog;
     PtrFunction(ptr);
     RefFunction(*ptr);
     ValueFunction(*ptr);
     ptr = new Cat;
     PtrFunction(ptr);
     RefFunction(*ptr);
     ValueFunction(*ptr);

     ptr = new Animal;
     PtrFunction(ptr);
     RefFunction(*ptr);
     ValueFunction(*ptr);
     return 0;
 }
 
 void ValueFunction (Animal AnimalValue)
 {
     AnimalValue.Speak();
 }
 
 void PtrFunction (Animal * pAnimal)
 {
     pAnimal->Speak();
 }
 
 void RefFunction (Animal & rAnimal)
 {
     rAnimal.Speak();
 }
Woof!
Woof!
Animal speak!
Meow!
Meow!
Animal speak!
Animal speak!
Animal speak!
Animal speak!

Pass an object to a function

#include <iostream> 
using namespace std; 
 
class MyClass { 
  int i; 
public: 
  MyClass(int i) { 
    i = i; 
  } 
 
  int getI() { return i; } 
  void setI(int i) { i = i; } 
}; 
 
void display(MyClass ob) 
{ 
  cout << ob.getI() << "\n"; 
} 
 
void change(MyClass ob) 
{ 
  ob.setI(100); // no effect on argument 
 
  cout << "Value of ob inside change(): "; 
  display(ob); 
} 
 
int main() 
{ 
  MyClass a(10); 
 
  cout << "Value of a before calling change(): "; 
  display(a); 
 
  change(a); 
  cout << "Value of a after calling change(): "; 
  display(a); 
 
  return 0; 
}
Value of a before calling change(): 2
Value of ob inside change(): 2
Value of a after calling change(): 2

Passing Objects to Functions

#include <iostream>
using namespace std;
   
class myclass {
  int i;
public:
  myclass(int n);
  ~myclass();
  void set_i(int n) { i=n; }
  int get_i() { return i; }
};
   
myclass::myclass(int n)
{
  i = n;
  cout << "Constructing " << i << "\n";
}
   
myclass::~myclass()
{
  cout << "Destroying " << i << "\n";
}
   
void f(myclass ob);
   
int main()
{
  myclass o(1);
   
  f(o);
  cout << "This is i in main: ";
  cout << o.get_i() << "\n";
   
  return 0;
}
   
void f(myclass ob)
{
  ob.set_i(2);
   
  cout << "This is local i: " << ob.get_i();
  cout << "\n";
}

Passing pointers to objects

#include <iostream>
 
 class MyClass
 {
 public:
     MyClass ();                    // constructor
     MyClass(MyClass&);             // copy constructor
     ~MyClass();                    // destructor
 };
 
 MyClass::MyClass()
 {
     std::cout << "Constructor...\n";
 }
 
 MyClass::MyClass(MyClass&)
 {
     std::cout << "Copy Constructor...\n";
 }
 
 MyClass::~MyClass()
 {
     std::cout << "Destructor...\n";
 }
 
 MyClass FunctionOne (MyClass obj);
 MyClass* FunctionTwo (MyClass *obj);
 
 int main()
 {
     std::cout << "Making an object...\n";
     MyClass myObject;
     std::cout << "Calling FunctionOne...\n";
     FunctionOne(myObject);
     std::cout << "Calling FunctionTwo...\n";
     FunctionTwo(&myObject);
     return 0;
 }
 
 // FunctionOne, passes by value
 MyClass FunctionOne(MyClass obj)
 {
     std::cout << "Function One. Returning...\n";
     return obj;
 }
 
 // functionTwo, passes by reference
 MyClass* FunctionTwo (MyClass  *obj)
 {
     std::cout << "Function Two. Returning...\n";
     return obj;
 }
Making an object...
Constructor...
Calling FunctionOne...
Copy Constructor...
Function One. Returning...
Copy Constructor...
Destructor...
Destructor...
Calling FunctionTwo...
Function Two. Returning...
Destructor...