C++/Language/New

Материал из C\C++ эксперт
Перейти к: навигация, поиск

Demonstrate the new(nothrow) alternative.

#include <iostream>
#include <new>
using namespace std;
int main()
{
  double *p;
  
  do {                                // this will eventually run out of memory
    p = new(nothrow) double[100000];
    if(p) 
       cout << "Allocation OK.\n";
    else 
       cout << "Allocation Error.\n";
  } while(p);
  return 0;
}


Dynamic int array

#include <iostream>
#include <cstdlib>
using namespace std;
class DynamicIntArray {
  int *p;
  int size;
public:
  DynamicIntArray(int s);
  DynamicIntArray &operator=(DynamicIntArray &ob);
  int &operator[](int i);
};
DynamicIntArray::DynamicIntArray(int s)
{
  p = new int [s];
  if(!p) {
    cout << "Allocation error\n";
    exit(1);
  }
  size = s;
}
// Overload =
DynamicIntArray &DynamicIntArray::operator=(DynamicIntArray &ob)
{
  int i;
  if(size!=ob.size) {
    cout << "Cannot copy arrays of differing sizes!\n";
    exit(1);
  }
  for(i = 0; i <size; i++) p[ i ] = ob.p[ i ];
  return *this;
}
// Overload []
int &DynamicIntArray::operator[](int i)
{
  if(i <0 || i>size) {
    cout << "\nIndex value of ";
    cout << i << " is out-of-bounds.\n";
    exit(1);
  }
  return p[ i ];
}
int main()
{
  int i;
  DynamicIntArray object1(10), object2(10), object3(100);
  object1[3] = 10;
  i = object1[3];
  cout << i << endl;
  object2 = object1;
  i = object2[3];
  cout << i << endl;
  // generates an error
  object1 = object3; //  arrays differ sizes
  return 0;
}


Force an allocation failure.

#include <iostream>
#include <new>
using namespace std;
int main()
{
  double *p;
  // this will eventually run out of memory
  do {
    try { 
      p = new double[100000];
    } catch (bad_alloc xa) {
      cout << "Allocation failure.\n";
      return 1;
    }
    cout << "Allocation OK.\n";
  } while(p);
  return 0;
}


Handle exceptions thrown by new.

#include <iostream>
#include <new>
using namespace std;
int main()
{
  int *p, i;
   try { 
     p = new int[32]; // allocate memory for 32-element int array
   } catch (bad_alloc xa) {
     cout << "Allocation failure.\n";
     return 1;
  }
  for(i = 0; i <32; i++) 
     p[i] = i;
  for(i = 0; i <32; i++) 
     cout << p[i] << " ";
  delete [] p; // free the memory
  return 0;
}


Pointer for double and use new to allocate memory

#include <iostream>
using namespace std;
int main()
{
  double *p;
  p = new double (-123.0987);
  cout << *p << "\n";
  return 0;
}


Use new to allocate memory for a class and check error

#include <iostream>
#include <cstring>
using namespace std;
class phone {
  char name[40];
  char number[14];
public:
  void store(char *n, char *num);
  void show();
};
void phone::store(char *n, char *num)
{
  strcpy(name, n);
  strcpy(number, num);
}
void phone::show()
{
  cout << name << ": " << number;
  cout << endl;
}
int main()
{
  phone *p;
  p = new phone;
  if(!p) {
    cout << "Allocation error.";
    return 1;
  }
  p->store("Joe", "999 555-4444");
  p->show();
  delete p;
  return 0;
}


Use new to allocate memory for primitive type

#include <iostream>
using namespace std;
int main()
{
  float *f;
  long *l;
  char *c;
  f = new float;
  l = new long;
  c = new char;
  if(!f || !l || !c) {
    cout << "Allocation error.";
    return 1;
  }
  *f = 10.102;
  *l = 100000;
  *c = "A";
  cout << *f << " " << *l << " " << *c;
  cout << "\n";
 
  delete f; delete l; delete c;
  return 0;
}


Watch for allocation errors using both old-style and new-style error handling.

#include <iostream>
#include <new>
using namespace std;
class MyClass {
  static int count;
public:
  MyClass() { 
     count++; 
  }
  ~MyClass() { 
     count--; 
  }
  int getcount() { 
     return count; 
  }
};
int MyClass::count = 0; 
int main()
{
  MyClass object1, object2, object3;
  cout << object1.getcount() << " objects in existence\n";
  MyClass *p;
  try {
    p = new MyClass; 
    if(!p) { 
      cout << "Allocation error\n";
      return 1;
    }
  } catch(bad_alloc ba) { 
      cout << "Allocation error\n";
      return 1;
  }
  cout << object1.getcount();
  cout << " objects in existence after allocation\n";
  delete p;
  cout << object1.getcount();
  cout << " objects in existence after deletion\n";
  return 0;
}