C/String/String General
Содержание
- 1 A function to read a string terminated by an arbitrary character
- 2 Analyze comma-separated list of words
- 3 Arrays of Pointers to Strings
- 4 Function: Sort string
- 5 How to copy a string
- 6 Looking for palindromes
- 7 Managing memory and storing strings
- 8 Output a name and address
- 9 Output a name and address 2
- 10 Output a name and address in a single statement
- 11 Output string
- 12 Reading a string with gets()
- 13 Removing spaces and puctuation from a string
- 14 REVERSI An Othello type game
- 15 Storing and displaying proverbs in order of length
- 16 String length and string compare
- 17 Use gets to get the whole string
A function to read a string terminated by an arbitrary character
#include <stdio.h>
#include <string.h>
#define MAX_SIZE 100
char* getString(char *buffer, char end_char);
int main()
{
char buffer[MAX_SIZE];
int i = 0;
printf("Enter a string terminated by a semi-colon:\n");
getString(buffer, ";");
printf(":\n%s\n", buffer);
}
char* getString(char *buffer, char end_char)
{
size_t i = 0;
/* Read a character until end_char is entered */
while((buffer[i++] = getchar()) != end_char)
;
buffer[i-1] = "\0"; /* Overwrite end_char with string terminator */
return buffer;
}
Analyze comma-separated list of words
#include <stdio.h>
#include <string.h>
int main()
{
char list[5000]="This, is, a, test.";
char words[500][20];
const char comma = ",";
const char space = " ";
int count = 0;
int word_length = 0;
int i = 0;
while(list[i] != "\0")
{
/* Skip over spaces and commas */
while(list[i] == space || list[i] == comma)
++i;
/* Copy characters that are not space, comma or \0 as part of a word */
while(list[i] != space && list[i] != comma && list[i] != "\0")
words[count][word_length++] = list[i++];
words[count++][word_length] = "\0"; /* Append terminator */
word_length = 0;
}
printf("\nThe words in the list are:\n");
for(i = 0 ; i<count ; i++)
printf("%s\n",words[i]);
}
Arrays of Pointers to Strings
#include <stdio.h>
#define BUFFER_LEN 500
int main() {
char buffer[BUFFER_LEN];
char *pS[3] = { NULL };
char *pbuffer = buffer;
int i = 0;
for (i=0; i<3 ; i++)
{
printf("\nEnter a message\n");
*(pS + i) = pbuffer;
/* Get input till Enter pressed */
while ((*pbuffer++ = getchar()) != "\n");
*(pbuffer - 1) = "\0";
}
printf("\nThe strings you entered are:\n\n");
for(i = 0 ; i<3 ; i++)
printf("%s\n", *(pS+i));
printf("The buffer has %d characters unused.\n",&buffer[BUFFER_LEN - 1] - pbuffer + 1);
}
Function: Sort string
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define TRUE 1
#define FALSE 0
void str_sort(char *[], int);
void str_out(char *[], int);
#define BUFFER_LEN 240
#define NUM_P 50
int main()
{
char *pS[NUM_P];
int count = 3;
int i = 0; /* Loop counter */
pS[0] = "A";
pS[1] = "C";
pS[2] = "B";
str_sort( pS, count );
printf("\nYour input sorted in order is:\n\n");
for (i = 0 ; i<count ; i++)
{
printf("%s\n", pS[i]); /* Display a string */
free(pS[i]); /* Free memory for the string */
pS[i] = NULL;
}
}
void str_sort(char *p[], int n)
{
char *pTemp = NULL;
int i = 0;
int sorted = FALSE;
while(!sorted)
{
sorted = TRUE;
for( i = 0 ; i<n-1 ; i++ )
if(strcmp(p[i], p[i + 1]) > 0)
{
sorted = FALSE;
pTemp= p[i];
p[i] = p[i + 1];
p[i + 1] = pTemp;
}
}
}
How to copy a string
#include <string.h>
#include <stdio.h>
int main(void)
{
char str[5];
strcpy(str, "this is a test");
printf(str);
return 0;
}
Looking for palindromes
#include <stdio.h>
#include <string.h>
#include <ctype.h>
int main()
{
char sentence_chars[500] ="level";
int i = 0;
int j = 0;
int length = 0;
length = strlen(sentence_chars);
for(i = 0 ; i<length/2 ; i++){
if(sentence_chars[i] != sentence_chars[length-1-i])
{
printf("\n The sentence you entered is not a palindrome.\n");
break;
}
}
}
Managing memory and storing strings
#include <stdio.h>
#define BUFFER_LEN 500
int main()
{
char buffer[BUFFER_LEN]; /* Store for strings */
char *pS1 = NULL; /* Pointer to first string */
char *pS2 = NULL; /* Pointer to second string */
char *pS3 = NULL; /* Pointer to third string */
char *pbuffer = buffer; /* Pointer to buffer */
printf("\nEnter a message\n");
pS1 = pbuffer;
while ((*pbuffer++ = getchar()) != "\n");
*(pbuffer - 1) = "\0";
printf("\nEnter another message\n");
pS2 = pbuffer;
while ((*pbuffer++ = getchar()) != "\n");
*(pbuffer - 1) = "\0";
printf("\nEnter another message\n");
pS3 = pbuffer;
while((*pbuffer++ = getchar()) != "\n");
*(pbuffer - 1) = "\0";
printf("\nThe strings you entered are:\n\n%s\n%s\n%s",pS1, pS2, pS3);
printf("\nThe buffer has %d characters unused.\n",&buffer[BUFFER_LEN - 1] - pbuffer + 1);
}
Output a name and address
#include <stdio.h>
void main()
{
/* The double quotes must appear as the escape sequence \" */
printf("\n\"It"s freezing in here,\" he said coldly.\n");
}
Output a name and address 2
#include <stdio.h>
void main()
{
printf("\nGeorge Washington");
printf("\n3200 George Washington Memorial Parkway");
printf("\nMount Vernon");
printf("\nVirginia 22121\n");
}
Output a name and address in a single statement
#include <stdio.h>
void main() {
/* The compiler will automatically join strings together into
a single string when they immediately follow one another */
printf("\nGeorge Washington"
"\n3200 George Washington Memorial Parkway"
"\nMount Vernon\nVirginia 22121\n");
}
Output string
#include <stdio.h>
int main(void)
{
printf("%s %s %s", "1", "2", "3");
return 0;
}
Reading a string with gets()
#include <stdio.h>
void main()
{
char initial[2] = { 0 };
char name[80] = { 0 };
printf("Your first initial: ");
gets(initial);
printf("Your name: " );
gets(name);
if(initial[0] != name[0])
printf("\n%s,you got your initial wrong.\n", name);
else
printf("\nHi, %s. Your initial is correct. Well done!\n", name);
}
Removing spaces and puctuation from a string
#include <stdio.h>
#include <ctype.h>
int main()
{
char buffer[80] = "This is a test";
char *pbuffer1 = buffer;
char *pbuffer2 = buffer;
pbuffer1 = buffer; /* Reset pointer to start */
while(*pbuffer1 != "\0")
{
if(ispunct(*pbuffer1) || isspace(*pbuffer1))
{
++pbuffer1;
continue;
}
else
*pbuffer2++ = *pbuffer1++; /* otherwise, copy the character */
}
*pbuffer2 = "\0"; /* Append string terminator */
printf("\n%s\n", buffer);
}
REVERSI An Othello type game
/*
Beginning C, Third Edition
By Ivor Horton
ISBN: 1-59059-253-0
Published: Apr 2004
Publisher: apress
*/
#include <stdio.h>
#include <ctype.h>
#define SIZE 6 /* Board size - must be even */
/* Function prototypes */
void display(char board[][SIZE]);
int valid_moves(char board[][SIZE], int moves[][SIZE], char player);
void make_move(char board[][SIZE], int row, int col, char player);
void computer_move(char board[][SIZE], int moves[][SIZE], char player);
int best_move(char board[][SIZE], int moves[][SIZE], char player);
int get_score(char board[][SIZE], char player);
void main()
{
char board [SIZE][SIZE] = { 0 }; /* The board */
int moves[SIZE][SIZE] = { 0 }; /* Valid moves */
int row = 0; /* Board row index */
int col = 0; /* Board column index */
int no_of_games = 0; /* Number of games */
int no_of_moves = 0; /* Count of moves */
int invalid_moves = 0; /* Invalid move count */
int comp_score = 0; /* Computer score */
int user_score = 0; /* Player score */
char y = 0; /* Column letter */
int x = 0; /* Row number */
char again = 0; /* Replay choice input */
int player = 0; /* Player indicator */
printf("\nREVERSI\n\n");
printf("You can go first on the first game, then we will take turns.\n");
printf(" You will be white - (O)\n I will be black - (@).\n");
printf("Select a square for your move by typing a digit for the row\n "
"and a letter for the column with no spaces between.\n");
printf("\nGood luck! Press Enter to start.\n");
scanf("%c", &again);
/* Prompt for how to play - as before */
/* The main game loop */
do
{
/* On even games the player starts; */
/* on odd games the computer starts */
player = ++no_of_games % 2;
no_of_moves = 4; /* Starts with four counters */
/* Blank all the board squares */
for(row = 0; row < SIZE; row++)
for(col = 0; col < SIZE; col++)
board[row][col] = " ";
/* Place the initial four counters in the center */
board[SIZE/2 - 1][SIZE/2 - 1] = board[SIZE/2][SIZE/2] = "O";
board[SIZE/2 - 1][SIZE/2] = board[SIZE/2][SIZE/2 - 1] = "@";
/* The game play loop */
do
{
display(board); /* Display the board */
if(player++ % 2)
{ /* It is the player"s turn */
if(valid_moves(board, moves, "O"))
{
/* Read player moves until a valid move is entered */
for(;;)
{
fflush(stdin); /* Flush the keyboard buffer */
printf("Please enter your move (row column): ");
scanf("%d%c", &x, &y); /* Read input */
y = tolower(y) - "a"; /* Convert to column index */
x--; /* Convert to row index */
if( x>=0 && y>=0 && x<SIZE && y<SIZE && moves[x][y])
{
make_move(board, x, y, "O");
no_of_moves++; /* Increment move count */
break;
}
else
printf("Not a valid move, try again.\n");
}
}
else /* No valid moves */
if(++invalid_moves<2)
{
fflush(stdin);
printf("\nYou have to pass, press return");
scanf("%c", &again);
}
else
printf("\nNeither of us can go, so the game is over.\n");
}
else
{ /* It is the computer"s turn */
if(valid_moves(board, moves, "@")) /* Check for valid moves */
{
invalid_moves = 0; /* Reset invalid count */
computer_move(board, moves, "@");
no_of_moves++; /* Increment move count */
}
else
{
if(++invalid_moves<2)
printf("\nI have to pass, your go\n"); /* No valid move */
else
printf("\nNeither of us can go, so the game is over.\n");
}
}
}while(no_of_moves < SIZE*SIZE && invalid_moves<2);
/* Game is over */
display(board); /* Show final board */
/* Get final scores and display them */
comp_score = user_score = 0;
for(row = 0; row < SIZE; row++)
for(col = 0; col < SIZE; col++)
{
comp_score += board[row][col] == "@";
user_score += board[row][col] == "O";
}
printf("The final score is:\n");
printf("Computer %d\n User %d\n\n", comp_score, user_score);
fflush(stdin); /* Flush the input buffer */
printf("Do you want to play again (y/n): ");
scanf("%c", &again); /* Get y or n */
}while(tolower(again) == "y"); /* Go again on y */
printf("\nGoodbye\n");
}
/***********************************************
* Function to display the board in it"s *
* current state with row numbers and column *
* letters to identify squares. *
* Parameter is the board array. *
***********************************************/
void display(char board[][SIZE])
{
int row = 0; /* Row index */
int col = 0; /* Column index */
char col_label = "a"; /* Column label */
printf("\n "); /* Start top line */
for(col = 0 ; col<SIZE ;col++)
printf(" %c", col_label+col); /* Display the top line */
printf("\n"); /* End the top line */
/* Display the intermediate rows */
for(row = 0; row < SIZE; row++)
{
printf(" +");
for(col = 0; col<SIZE; col++)
printf("---+");
printf("\n%2d|",row + 1);
for(col = 0; col<SIZE; col++)
printf(" %c |", board[row][col]); /* Display counters in row */
printf("\n");
}
printf(" +"); /* Start the bottom line */
for(col = 0 ; col<SIZE ;col++)
printf("---+"); /* Display the bottom line */
printf("\n"); /* End the bottom line */
}
/***********************************************
/* Calculates which squares are valid moves *
* for player. Valid moves are recorded in the *
* moves array - 1 indicates a valid move, *
* 0 indicates an invalid move. *
* First parameter is the board array *
* Second parameter is the moves array *
* Third parameter identifies the player *
* to make the move. *
* Returns valid move count. *
***********************************************/
int valid_moves(char board[][SIZE], int moves[][SIZE], char player)
{
int rowdelta = 0; /* Row increment around a square */
int coldelta = 0; /* Column increment around a square */
int row = 0; /* Row index */
int col = 0; /* Column index */
int x = 0; /* Row index when searching */
int y = 0; /* Column index when searching */
int no_of_moves = 0; /* Number of valid moves */
/* Set the opponent */
char opponent = (player == "O")? "@" : "O";
/* Initialize moves array to zero */
for(row = 0; row < SIZE; row++)
for(col = 0; col < SIZE; col++)
moves[row][col] = 0;
/* Find squares for valid moves. */
/* A valid move must be on a blank square and must enclose */
/* at least one opponent square between two player squares */
for(row = 0; row < SIZE; row++)
for(col = 0; col < SIZE; col++)
{
if(board[row][col] != " ") /* Is it a blank square? */
continue; /* No - so on to the next */
/* Check all the squares around the blank square */
/* for the opponents counter */
for(rowdelta = -1; rowdelta <= 1; rowdelta++)
for(coldelta = -1; coldelta <= 1; coldelta++)
{
/* Don"t check outside the array, or the current square */
if(row + rowdelta < 0 || row + rowdelta >= SIZE ||
col + coldelta < 0 || col + coldelta >= SIZE ||
(rowdelta==0 && coldelta==0))
continue;
/* Now check the square */
if(board[row + rowdelta][col + coldelta] == opponent)
{
/* If we find the opponent, move in the delta direction */
/* over opponent counters searching for a player counter */
x = row + rowdelta; /* Move to */
y = col + coldelta; /* opponent square */
/* Look for a player square in the delta direction */
for(;;)
{
x += rowdelta; /* Go to next square */
y += coldelta; /* in delta direction*/
/* If we move outside the array, give up */
if(x < 0 || x >= SIZE || y < 0 || y >= SIZE)
break;
/* If we find a blank square, give up */
if(board[x][y] == " ")
break;
/* If the square has a player counter */
/* then we have a valid move */
if(board[x][y] == player)
{
moves[row][col] = 1; /* Mark as valid */
no_of_moves++; /* Increase valid moves count */
break; /* Go check another square */
}
}
}
}
}
return no_of_moves;
}
/************
* Finds the best move for the computer. This is the move for *
* which the opponent"s best possible move score is a minimum. *
* First parameter is the board array. *
* Second parameter is the moves array containing valid moves. *
* Third parameter identifies the computer. *
************/
void computer_move(char board[][SIZE], int moves[][SIZE], char player)
{
int row = 0; /* Row index */
int col = 0; /* Column index */
int best_row = 0; /* Best row index */
int best_col = 0; /* Best column index */
int i = 0; /* Loop index */
int j = 0; /* Loop index */
int new_score = 0; /* Score for current move */
int score = 100; /* Minimum opponent score */
char temp_board[SIZE][SIZE]; /* Local copy of board */
int temp_moves[SIZE][SIZE]; /* Local valid moves array */
char opponent = (player == "O")? "@" : "O"; /* Identify opponent */
/* Go through all valid moves */
for(row = 0; row < SIZE; row++)
for(col = 0; col < SIZE; col++)
{
if(moves[row][col] == 0)
continue;
/* First make copies of the board and moves arrays */
for(i = 0; i < SIZE; i++)
for(j = 0; j < SIZE; j++)
temp_board[i][j] = board[i][j];
/* Now make this move on the temporary board */
make_move(temp_board, row, col, player);
/* find valid moves for the opponent after this move */
valid_moves(temp_board, temp_moves, opponent);
/* Now find the score for the opponents best move */
new_score = best_move(temp_board, temp_moves, opponent);
if(new_score<score) /* Is it worse? */
{ /* Yes, so save this move */
score = new_score; /* Record new lowest opponent score */
best_row = row; /* Record best move row */
best_col = col; /* and column */
}
}
/* Make the best move */
make_move(board, best_row, best_col, player);
}
/************
* Calculates the score for the current board position for the *
* player. player counters score +1, opponent counters score -1 *
* First parameter is the board array *
* Second parameter identifies the player *
* Return value is the score. *
************/
int get_score(char board[][SIZE], char player)
{
int score = 0; /* Score for current position */
int row = 0; /* Row index */
int col = 0; /* Column index */
char opponent = player == "O" ? "@" : "O"; /* Identify opponent */
/* Check all board squares */
for(row = 0; row < SIZE; row++)
for(col = 0; col < SIZE; col++)
{
score -= board[row][col] == opponent; /* Decrement for opponent */
score += board[row][col] == player; /* Increment for player */
}
return score;
}
/************
* Calculates the score for the best move out of the valid moves *
* for player in the current position. *
* First parameter is the board array *
* Second parameter is the moves array defining valid moves. *
* Third parameter identifies the player *
* The score for the best move is returned *
************/
int best_move(char board[][SIZE], int moves[][SIZE], char player)
{
int row = 0; /* Row index */
int col = 0; /* Column index */
int i = 0; /* Loop index */
int j = 0; /* Loop index */
char opponent = player=="O"?"@":"O"; /* Identify opponent */
char new_board[SIZE][SIZE] = { 0 }; /* Local copy of board */
int score = 0; /* Best score */
int new_score = 0; /* Score for current move */
/* Check all valid moves to find the best */
for(row = 0 ; row<SIZE ; row++)
for(col = 0 ; col<SIZE ; col++)
{
if(!moves[row][col]) /* Not a valid move? */
continue; /* Go to the next */
/* Copy the board */
for(i = 0 ; i<SIZE ; i++)
for(j = 0 ; j<SIZE ; j++)
new_board[i][j] = board[i][j];
/* Make move on the board copy */
make_move(new_board, row, col, player);
/* Get score for move */
new_score = get_score(new_board, player);
if(score<new_score) /* Is it better? */
score = new_score; /* Yes, save it as best score */
}
return score; /* Return best score */
}
/*************
* Makes a move. This places the counter on a square,and reverses *
* all the opponent"s counters affected by the move. *
* First parameter is the board array. *
* Second and third parameters are the row and column indices. *
* Fourth parameter identifies the player. *
*************/
void make_move(char board[][SIZE], int row, int col, char player)
{
int rowdelta = 0; /* Row increment */
int coldelta = 0; /* Column increment */
int x = 0; /* Row index for searching */
int y = 0; /* Column index for searching */
char opponent = (player == "O")? "@" : "O"; /* Identify opponent */
board[row][col] = player; /* Place the player counter */
/* Check all the squares around this square */
/* for the opponents counter */
for(rowdelta = -1; rowdelta <= 1; rowdelta++)
for(coldelta = -1; coldelta <= 1; coldelta++)
{
/* Don"t check off the board, or the current square */
if(row + rowdelta < 0 || row + rowdelta >= SIZE ||
col + coldelta < 0 || col + coldelta >= SIZE ||
(rowdelta==0 && coldelta== 0))
continue;
/* Now check the square */
if(board[row + rowdelta][col + coldelta] == opponent)
{
/* If we find the opponent, search in the same direction */
/* for a player counter */
x = row + rowdelta; /* Move to opponent */
y = col + coldelta; /* square */
for(;;)
{
x += rowdelta; /* Move to the */
y += coldelta; /* next square */
/* If we are off the board give up */
if(x < 0 || x >= SIZE || y < 0 || y >= SIZE)
break;
/* If the square is blank give up */
if(board[x][y] == " ")
break;
/* If we find the player counter, go backwards from here */
/* changing all the opponents counters to player */
if(board[x][y] == player)
{
while(board[x-=rowdelta][y-=coldelta]==opponent) /* Opponent? */
board[x][y] = player; /* Yes, change it */
break; /* We are done */
}
}
}
}
}
Storing and displaying proverbs in order of length
/*
Beginning C, Third Edition
By Ivor Horton
ISBN: 1-59059-253-0
Published: Apr 2004
Publisher: apress
*/
/********************
* This program will read any number of proverbs of any length. *
* The input buffer has a default size that is increased automatically *
* if it is not large enough. The current contents of the old buffer *
* are copied to the new and the old buffer is released before input *
* continues. *
* The same applies to the number of proverbs. If the initial capacity *
* for pointers to proverbs is exceeded, a larger space is allocated *
* and the existing pointers are copied to the new memory before releasing *
* the old memory. *
* You could add printf() statements to record when new memory is allocated*
* Values for BUFFER_LEN, BUFFER_LEN_INCR, and CAPACITY_INCR are set low *
* so as to cause frequent reallocation of memory for you to track. *
* In a practical program they would be set much higher to avoid *
* frequent allocation and release of memory. *
*********************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define BUFFER_LEN 5 /* Initial length of input buffer */
#define BUFFER_LEN_INCR 2 /* Increment to buffer length */
#define CAPACITY_INCR 2 /* Increment to capacity for proverbs */
void main()
{
char **pProverbs = NULL; /* Pointer to string pointer */
char **temp = NULL; /* Temporary pointer to string pointer */
int capacity = 0; /* Number of proverbs that can be stored */
int count = 0; /* Number of proverbs read */
char *pbuffer = NULL; /* Pointer to buffer */
char *pstart = NULL; /* Pointer to buffer start */
char *pstr = NULL; /* Pointer to a string */
int buffer_length = BUFFER_LEN; /* Buffer length */
int i = 0; /* Loop counter */
int j = 0; /* Loop counter */
pbuffer = (char*)malloc(BUFFER_LEN); /* Initial buffer size */
pstart = pbuffer; /* Store start of buffer */
for(;;)
{
if(count==capacity)
{
capacity += CAPACITY_INCR;
temp = (char**)malloc(capacity*sizeof(char*));
if(temp == NULL) /* If memory was not allocated */
{ /* Output a message and end */
printf("Memory allocation failed. Terminating program.");
exit(1);
}
if(pProverbs == NULL) /* Are there any proverbs? */
pProverbs = temp; /* No - so just copy address of new memory */
else /* Yes - so copy data from old to new */
{
for(i = 0 ; i<count ; i++)
*(temp+i) = *(pProverbs+i);
free(pProverbs); /* Free the old memory */
pProverbs = temp; /* Copy address of new */
}
temp = NULL; /* Reset pointer */
}
printf("Enter a proverb or press Enter to end:\n");
/* Read a proverb */
while((*pbuffer++ = getchar()) != "\n")
{
if(pbuffer-pstart == buffer_length) /* Check for buffer full */
{
buffer_length += BUFFER_LEN_INCR; /* Increase buffer length */
pstr = (char*)malloc(buffer_length); /* Allocate new buffer */
/* Copy old buffer contents to new */
for(i = 0; i<pbuffer-pstart ; i++)
*(pstr+i) = *(pstart+i);
pbuffer = pstr+(pbuffer-pstart); /* Address of next position in new */
free(pstart); /* Release old buffer memory */
pstart = pstr; /* Set to start of new buffer */
pstr = NULL; /* Reset pointer */
}
}
/* check for empty line indicating end of input */
if((pbuffer-pstart)<2)
break;
/* Check for string too long */
if((pbuffer - pstart) == BUFFER_LEN && *(pbuffer-1)!= "\n")
{
printf("String too long ?maximum %d characters allowed.",
BUFFER_LEN);
pbuffer = pstart;
continue;
}
*(pbuffer-1) = "\0"; /* Add string terminator */
pbuffer = pstart;
*(pProverbs+count) = (char*)malloc(strlen(pstart)+1);
strcpy(*(pProverbs+count++),pstart);
}
/* Order the proverbs from shortest to longest */
for(i = 0 ; i<count-1 ; i++)
for(j = i+1 ; j<count ; j++)
if(strlen(*(pProverbs+i))>strlen(*(pProverbs+j)))
{
pstr = *(pProverbs+i);
*(pProverbs+i) = *(pProverbs+j);
*(pProverbs+j) = pstr;
}
/* Output all the strings */
printf("\nIn ascending length order, the proverbs you entered are:\n");
for (i = 0 ; i<count ; i++ )
{
printf("\n%s", *(pProverbs + i));
free(*(pProverbs + i)); /* Release the memory for the proverb */
*(pProverbs + i) = NULL; /* Set pointer back to NULL for safety */
}
free(pProverbs); /* Release memory for the pointers */
free(pstart); /* Release memory for the buffer */
}
String length and string compare
#include <string.h>
#include <stdio.h>
int main(void)
{
char str1[80], str2[80];
int i;
printf("Enter the first string: ");
gets(str1);
printf("Enter the second string: ");
gets(str2);
/* see how long the strings are */
printf("%s is %d chars long\n", str1, strlen(str1));
printf("%s is %d chars long\n", str2, strlen(str2));
/* compare the strings */
i = strcmp(str1, str2);
if(!i)
printf("The strings are equal.\n");
else if(i<0)
printf("%s is less than %s\n", str1, str2);
else
printf("%s is greater than %s\n", str1, str2);
/* concatenate str2 to end of str1 if
there is enough room */
if(strlen(str1) + strlen(str2) < 80) {
strcat(str1, str2);
printf("%s\n", str1);
}
/* copy str2 to str1 */
strcpy(str1, str2);
printf("%s %s\n", str1, str2);
return 0;
}
Use gets to get the whole string
#include <stdio.h>
int main(void)
{
char str[80];
printf("Enter a string (less than 80 chars): ");
gets(str);
printf(str); /* output the string */
return 0;
}