C++/Class/object pointer — различия между версиями

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Версия 14:21, 25 мая 2010

Call virtual function through object pointer

  
#include <iostream>
using namespace std;
class base 
{
 public:
   virtual void vfunc(void)
    {
      cout << "This is base"s vfunc()." << endl;
    }
};
class derived1 : public base 
{
 public:
   void vfunc(void)
    {
      cout << "This is derived1"s vfunc()." << endl;
    }
};
class derived2 : public derived1 { };
int main(void)
{
   base *p, b;
   derived1 d1;
   derived2 d2;
   p = &b;        
   p->vfunc();
   p = &d1;       
   p->vfunc();
   p = &d2;       
   p->vfunc();    
 }


Change the object pointer behaviour

  
#include <iostream>
using namespace std;
class convert 
{
 protected:
   double val1;
   double val2;
 public:
   convert(double i)
    {
      val1 = i;
    }
    double getconv(void) {return val2;}
    double getinit(void) {return val1;}
    virtual void compute(void) = 0;
};
class l_to_g : public convert {
 public:
   l_to_g(double i) : convert(i) { }
   void compute(void)
    {
      val2 = val1 / 3.7854;
    }
};

class f_to_c : public convert {
 public:
   f_to_c(double i) : convert(i) { }
   void compute(void)
    {
      val2 = (val1 - 32) / 1.8;
    }
};
int main(void)
{
   convert *p;                   
   l_to_g lgob(4);
   f_to_c fcob(70);
   p = &lgob;                    
   cout << p->getinit() << " liters is ";
   p->compute();
   cout << p->getconv() << " gallons." << endl;
   p = &fcob;                    
   cout << p->getinit() << " in Fahrenheit is ";
   p->compute();
   cout << p->getconv() << " Celsius." << endl;
}


Declare object pointer

  
#include <iostream>
using namespace std;
class Base 
{
 public:
   void base_message(void) { cout << "This is the base class\n"; };
};
class Derived: public Base 
{
 public:
   void derived_message(void) { cout << "This is the derived class\n" ; };
};
int main(void)
{
   Base *base_pointer = new Base;
   Derived *derived_pointer = new Derived;
   base_pointer->base_message();
   derived_pointer->derived_message();
}


Demonstrating the class member access operators . and ->

  
#include <iostream>
using std::cout;
using std::endl;
// Simple class Count
class Count {
public:
   int x;
   void print() { cout << x << endl; }
};
int main()
{
   Count counter,       
         *counterPtr = &counter, 
         &counterRef = counter;  
   cout << "Assign 7 to x and print using the object"s name: ";
   counter.x = 7;       
   counter.print();     
   cout << "Assign 8 to x and print using a reference: ";
   counterRef.x = 8;    
   counterRef.print();  
   cout << "Assign 10 to x and print using a pointer: ";
   counterPtr->x = 10;  
   counterPtr->print(); 
   return 0;
}


Need reinterpret_cast to go from pointer to int and from int to pointer

  
class X {};
class Y {};
int main(int argc, char** argv)
{
  int i = 3;
  X x;
  Y y;
  X* xp;
  Y* yp;
  i = reinterpret_cast<int>(xp);
  xp = reinterpret_cast<X*>(i);
  return (0);
}


Need reinterpret cast to perform pointer conversion from unrelated classes

  
class X {};
class Y {};
int main(int argc, char** argv)
{
  int i = 3;
  X x;
  Y y;
  X* xp;
  Y* yp;
  xp = reinterpret_cast<X*>(yp);

  return (0);
}


Need reinterpret cast to perform reference conversion from unrelated classes -- static_cast doesn"t work

  
class X {};
class Y {};
int main(int argc, char** argv)
{
  int i = 3;
  X x;
  Y y;
  X* xp;
  Y* yp;
  X& xr = x;
  Y& yr = reinterpret_cast<Y&>(x);
  return (0);
}


pointers to base class

  
#include <iostream>
using namespace std;
class CPolygon {
  protected:
    int width, height;
  public:
    void set_values (int a, int b)
    { width=a; height=b; }
};
class CRectangle: public CPolygon {
  public:
    int area ()
    { return (width * height); }
};
class CTriangle: public CPolygon {
  public:
    int area ()
    { return (width * height / 2); }
};
int main () {
  CRectangle rect;
  CTriangle trgl;
  CPolygon * ppoly1 = &rect;
  CPolygon * ppoly2 = &trgl;
  ppoly1->set_values (4,5);
  ppoly2->set_values (4,5);
  cout << rect.area() << endl;
  cout << trgl.area() << endl;
  return 0;
}


Use dynamic_cast to convert object pointer to its subclass

  
#include <typeinfo>
#include <iostream>
using namespace std;
class Base{
public:
  Base() {};
  virtual ~Base() {}
};
class Derived : public Base{
public:
  Derived() {}
  virtual ~Derived() {}
};
int main(int argc, char** argv){
  Base* b;
  Derived* d = new Derived();
  b = d;
  d = dynamic_cast<Derived*>(b);
  Base base;
  Derived derived;
  Base& br = base;
  try {
    Derived& dr = dynamic_cast<Derived&>(br);
  } catch (bad_cast&) {
    cout << "Bad cast!\n";
  }
  return (0);
}


Use object pointer to reference virtual method

  
#include <iostream>
using namespace std;
class Base {
 public:
   virtual void show_message(void) { cout << "This is the base class\n"; };
};
class Derived: public Base 
{
 public:
   virtual void show_message(void) { cout << "This is the derived class\n" ; };
};
int main(void){
   Base *base_pointer = new Base;
   base_pointer->show_message();
   
   base_pointer = new Derived;
   base_pointer->show_message();
}


Use & to get object address

  
#include <iostream>
using namespace std;
class base 
{
 public:
   virtual void vfunc(void)
    {
      cout << "This is base"s vfunc()." << endl;
    }
};
class derived1 : public base 
{
 public:
   void vfunc(void)
    {
      cout << "This is derived1"s vfunc()." << endl;
    }
};
class derived2 : public derived1 
{
 public:
   void vfunc(void)
   {
      cout << "This is derived2"s vfunc()." << endl;
   }
};
int main(void)
{
   base *p, b;
   derived1 d1;
   derived2 d2;
   p = &b;        // Point to base class
   p->vfunc();
   p = &d1;       // Point to first derived class
   p->vfunc();
   p = &d2;       // Point to second derived class
   p->vfunc();
}


Using an array of class objects

  
#include <iostream>
   using namespace std;
   class CBox                   
   {
      public:
         CBox(double lv, double bv = 1.0, double hv = 1.0): m_Length(lv),
                                                            m_Breadth(bv),
                                                            m_Height(hv)
         {
            cout << endl << "Constructor called.";
         }
         CBox()                 
         {
            cout << endl
                 << "Default constructor called.";
            m_Length = m_Breadth = m_Height = 1.0;
         }
         // Function to calculate the volume of a box
         double Volume() const
         {
            return m_Length*m_Breadth*m_Height;
         }
      private:
         double m_Length;
         double m_Breadth;
         double m_Height; 
   };
   int main()
   {
      CBox boxes[5];      
      CBox cigar(8.0, 5.0, 1.0);
      cout << endl
           << "Volume of boxes[3] = " << boxes[3].Volume()
           << endl
           << "Volume of cigar = " << cigar.Volume();
      cout << endl;
      return 0;
   }