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		<title>C++ Tutorial/Operator Overloading/overload assignment operator - История изменений</title>
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		<updated>2026-04-10T11:23:10Z</updated>
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		<id>http://cppe.ru/index.php?title=C%2B%2B_Tutorial/Operator_Overloading/overload_assignment_operator&amp;diff=2815&amp;oldid=prev</id>
		<title> в 14:21, 25 мая 2010</title>
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				<updated>2010-05-25T14:21:17Z</updated>
		
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 14:21, 25 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
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	<entry>
		<id>http://cppe.ru/index.php?title=C%2B%2B_Tutorial/Operator_Overloading/overload_assignment_operator&amp;diff=2816&amp;oldid=prev</id>
		<title>Admin: 1 версия:&amp;#32;Импорт контента...</title>
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				<updated>2010-05-25T10:30:35Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия: Импорт контента...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Define -, + and = for the ThreeD class==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
class ThreeD { &lt;br /&gt;
  int x, y, z; &lt;br /&gt;
public: &lt;br /&gt;
  ThreeD() { x = y = z = 0; } &lt;br /&gt;
  ThreeD(int i, int j, int k) { x = i; y = j; z = k; } &lt;br /&gt;
 &lt;br /&gt;
  ThreeD operator+(ThreeD op2); // op1 is implied &lt;br /&gt;
  ThreeD operator=(ThreeD op2); // op1 is implied &lt;br /&gt;
  ThreeD operator-(ThreeD op2); // op1 is implied &lt;br /&gt;
  void show() ; &lt;br /&gt;
}; &lt;br /&gt;
// Overload subtraction. &lt;br /&gt;
ThreeD ThreeD::operator-(ThreeD op2) &lt;br /&gt;
{ &lt;br /&gt;
  ThreeD temp; &lt;br /&gt;
 &lt;br /&gt;
  temp.x = x - op2.x; &lt;br /&gt;
  temp.y = y - op2.y; &lt;br /&gt;
  temp.z = z - op2.z; &lt;br /&gt;
  return temp; &lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
// Overload +. &lt;br /&gt;
ThreeD ThreeD::operator+(ThreeD op2) &lt;br /&gt;
{ &lt;br /&gt;
  ThreeD temp; &lt;br /&gt;
 &lt;br /&gt;
  temp.x = x + op2.x;  &lt;br /&gt;
  temp.y = y + op2.x;  &lt;br /&gt;
  temp.z = z + op2.z;  &lt;br /&gt;
  return temp; &lt;br /&gt;
} &lt;br /&gt;
 &lt;br /&gt;
// Overload assignment. &lt;br /&gt;
ThreeD ThreeD::operator=(ThreeD op2) &lt;br /&gt;
{ &lt;br /&gt;
  x = op2.x;  &lt;br /&gt;
  y = op2.y;  &lt;br /&gt;
  z = op2.z;  &lt;br /&gt;
  return *this; &lt;br /&gt;
} &lt;br /&gt;
 &lt;br /&gt;
// Show X, Y, Z coordinates. &lt;br /&gt;
void ThreeD::show() &lt;br /&gt;
{ &lt;br /&gt;
  cout &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot;, &amp;quot;; &lt;br /&gt;
  cout &amp;lt;&amp;lt; y &amp;lt;&amp;lt; &amp;quot;, &amp;quot;; &lt;br /&gt;
  cout &amp;lt;&amp;lt; z &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;; &lt;br /&gt;
} &lt;br /&gt;
 &lt;br /&gt;
int main() &lt;br /&gt;
{ &lt;br /&gt;
  ThreeD a(1, 2, 3), b(10, 10, 10), c; &lt;br /&gt;
 &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Original value of a: &amp;quot;; &lt;br /&gt;
  a.show(); &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Original value of b: &amp;quot;; &lt;br /&gt;
  b.show(); &lt;br /&gt;
 &lt;br /&gt;
  c = a - c; &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;a - c: &amp;quot;; &lt;br /&gt;
  c.show(); &lt;br /&gt;
 &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;; &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Original value of a: 1, 2, 3&lt;br /&gt;
Original value of b: 10, 10, 10&lt;br /&gt;
a - c: 1, 2, 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overload assignment for Point==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class Point {&lt;br /&gt;
  int x, y;&lt;br /&gt;
public:&lt;br /&gt;
  Point() {} // needed to construct temporaries&lt;br /&gt;
  Point(int px, int py) {&lt;br /&gt;
    x = px;&lt;br /&gt;
    y = py;&lt;br /&gt;
  }&lt;br /&gt;
  void show() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot; &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; y &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
  Point operator+(Point op2);&lt;br /&gt;
  Point operator-(Point op2);&lt;br /&gt;
  Point operator=(Point op2);&lt;br /&gt;
  Point operator++();&lt;br /&gt;
};&lt;br /&gt;
// Overload + for Point.&lt;br /&gt;
Point Point::operator+(Point op2)&lt;br /&gt;
{&lt;br /&gt;
  Point temp;&lt;br /&gt;
  temp.x = op2.x + x;&lt;br /&gt;
  temp.y = op2.y + y;&lt;br /&gt;
  return temp;&lt;br /&gt;
}&lt;br /&gt;
// Overload - for Point.&lt;br /&gt;
Point Point::operator-(Point op2)&lt;br /&gt;
{&lt;br /&gt;
  Point temp;&lt;br /&gt;
  // notice order of operands&lt;br /&gt;
  temp.x = x - op2.x;&lt;br /&gt;
  temp.y = y - op2.y;&lt;br /&gt;
  return temp;&lt;br /&gt;
}&lt;br /&gt;
// Overload asignment for Point.&lt;br /&gt;
Point Point::operator=(Point op2)&lt;br /&gt;
{&lt;br /&gt;
  x = op2.x;&lt;br /&gt;
  y = op2.y;&lt;br /&gt;
  return *this; // i.e., return object that generated call&lt;br /&gt;
}&lt;br /&gt;
// Overload prefix ++ for Point.&lt;br /&gt;
Point Point::operator++()&lt;br /&gt;
{&lt;br /&gt;
  x++;&lt;br /&gt;
  y++;&lt;br /&gt;
  return *this;&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  Point ob1(10, 20), ob2( 5, 30), ob3(90, 90);&lt;br /&gt;
  ob1.show();&lt;br /&gt;
  ob2.show();&lt;br /&gt;
  ++ob1;&lt;br /&gt;
  ob1.show(); // displays 11 21&lt;br /&gt;
  ob2 = ++ob1;&lt;br /&gt;
  ob1.show(); // displays 12 22&lt;br /&gt;
  ob2.show(); // displays 12 22&lt;br /&gt;
  ob1 = ob2 = ob3; // multiple assignment&lt;br /&gt;
  ob1.show(); // displays 90 90&lt;br /&gt;
  ob2.show(); // displays 90 90&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;10 20&lt;br /&gt;
5 30&lt;br /&gt;
11 21&lt;br /&gt;
12 22&lt;br /&gt;
12 22&lt;br /&gt;
90 90&lt;br /&gt;
90 90&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overloading the copy assignment operator==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;cstring&amp;gt;&lt;br /&gt;
using std::cout;&lt;br /&gt;
using std::endl;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class MyString {&lt;br /&gt;
  public:&lt;br /&gt;
    MyString(const char* pText) {&lt;br /&gt;
      pString = new char[ strlen(pText) + 1 ];&lt;br /&gt;
      std::strcpy(pString, pText);&lt;br /&gt;
    }&lt;br /&gt;
    ~MyString() {&lt;br /&gt;
      cout &amp;lt;&amp;lt; endl &amp;lt;&amp;lt; &amp;quot;Destructor called.&amp;quot; &amp;lt;&amp;lt; endl;&lt;br /&gt;
      delete[] pString;&lt;br /&gt;
    }&lt;br /&gt;
    MyString&amp;amp; operator=(const MyString&amp;amp; String) {&lt;br /&gt;
      cout &amp;lt;&amp;lt; endl &amp;lt;&amp;lt; &amp;quot;calling =.&amp;quot; &amp;lt;&amp;lt; endl;&lt;br /&gt;
      if(this == &amp;amp;String)&lt;br /&gt;
        return *this;&lt;br /&gt;
      delete[] pString;&lt;br /&gt;
      pString = new char[ strlen(String.pString) + 1];&lt;br /&gt;
      // Copy right operand string to left operand&lt;br /&gt;
      std::strcpy(this-&amp;gt;pString, String.pString);&lt;br /&gt;
      return *this;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    char* getString() const{ return pString; }&lt;br /&gt;
  private:&lt;br /&gt;
    char* pString;&lt;br /&gt;
};&lt;br /&gt;
int main() {&lt;br /&gt;
  MyString warning(&amp;quot;There is a String&amp;quot;);&lt;br /&gt;
  MyString standard(&amp;quot;&amp;quot;);&lt;br /&gt;
  cout &amp;lt;&amp;lt; warning.getString();&lt;br /&gt;
  cout &amp;lt;&amp;lt; standard.getString();&lt;br /&gt;
  standard = warning;&lt;br /&gt;
  cout &amp;lt;&amp;lt; warning.getString();&lt;br /&gt;
  cout &amp;lt;&amp;lt; standard.getString();&lt;br /&gt;
  cout &amp;lt;&amp;lt; endl;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;There is a String&lt;br /&gt;
calling =.&lt;br /&gt;
There is a StringThere is a String&lt;br /&gt;
Destructor called.&lt;br /&gt;
Destructor called.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overload operator plus (=)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 class MyType&lt;br /&gt;
 {&lt;br /&gt;
 public:&lt;br /&gt;
     MyType(); &lt;br /&gt;
     int GetAge() const { return *itsAge; }&lt;br /&gt;
     int GetWeight() const { return *itsWeight; }&lt;br /&gt;
     void SetAge(int age) { *itsAge = age; }&lt;br /&gt;
     MyType operator=(const MyType &amp;amp;);&lt;br /&gt;
 &lt;br /&gt;
 private:&lt;br /&gt;
     int *itsAge;&lt;br /&gt;
     int *itsWeight;&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 MyType::MyType()&lt;br /&gt;
 {&lt;br /&gt;
     itsAge = new int;&lt;br /&gt;
     itsWeight = new int;&lt;br /&gt;
     *itsAge = 5;&lt;br /&gt;
     *itsWeight = 9;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 MyType MyType::operator=(const MyType &amp;amp; rhs)&lt;br /&gt;
 {&lt;br /&gt;
     if (this == &amp;amp;rhs)&lt;br /&gt;
         return *this;&lt;br /&gt;
     delete itsAge;&lt;br /&gt;
     delete itsWeight;&lt;br /&gt;
     itsAge = new int;&lt;br /&gt;
     itsWeight = new int;&lt;br /&gt;
     *itsAge = rhs.GetAge();&lt;br /&gt;
     *itsWeight = rhs.GetWeight();&lt;br /&gt;
     return *this;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 int main()&lt;br /&gt;
 {&lt;br /&gt;
     MyType myObject;&lt;br /&gt;
     std::cout &amp;lt;&amp;lt; &amp;quot;myObject&amp;quot;s age: &amp;quot; &amp;lt;&amp;lt; myObject.GetAge() &amp;lt;&amp;lt; std::endl;&lt;br /&gt;
     std::cout &amp;lt;&amp;lt; &amp;quot;Setting myObject to 6...\n&amp;quot;;&lt;br /&gt;
     myObject.SetAge(6);&lt;br /&gt;
     MyType whiskers;&lt;br /&gt;
     std::cout &amp;lt;&amp;lt; &amp;quot;whiskers&amp;quot; age: &amp;quot; &amp;lt;&amp;lt; whiskers.GetAge() &amp;lt;&amp;lt; std::endl;&lt;br /&gt;
     std::cout &amp;lt;&amp;lt; &amp;quot;copying myObject to whiskers...\n&amp;quot;;&lt;br /&gt;
     whiskers = myObject;&lt;br /&gt;
     std::cout &amp;lt;&amp;lt; &amp;quot;whiskers&amp;quot; age: &amp;quot; &amp;lt;&amp;lt; whiskers.GetAge() &amp;lt;&amp;lt; std::endl;&lt;br /&gt;
     return 0;&lt;br /&gt;
 }&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;myObject&amp;quot;s age: 5&lt;br /&gt;
Setting myObject to 6...&lt;br /&gt;
whiskers&amp;quot; age: 5&lt;br /&gt;
copying myObject to whiskers...&lt;br /&gt;
whiskers&amp;quot; age: 6&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Use overloaded +===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;string&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
   string s1( &amp;quot;cat&amp;quot; ), s2, s3;&lt;br /&gt;
   s2 = s1;          &lt;br /&gt;
   s3.assign( s1 );  &lt;br /&gt;
   cout &amp;lt;&amp;lt; &amp;quot;s1: &amp;quot; &amp;lt;&amp;lt; s1 &amp;lt;&amp;lt; &amp;quot;\ns2: &amp;quot; &amp;lt;&amp;lt; s2 &amp;lt;&amp;lt; &amp;quot;\ns3: &amp;quot;&lt;br /&gt;
        &amp;lt;&amp;lt; s3 &amp;lt;&amp;lt; &amp;quot;\n\n&amp;quot;;&lt;br /&gt;
   // overloaded +=&lt;br /&gt;
   s3 += &amp;quot;pet&amp;quot;;             // create &amp;quot;carpet&amp;quot;&lt;br /&gt;
   return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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