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		<title>C++ Tutorial/Development/delete - История изменений</title>
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		<updated>2026-04-10T18:51:29Z</updated>
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		<id>http://cppe.ru/index.php?title=C%2B%2B_Tutorial/Development/delete&amp;diff=2135&amp;oldid=prev</id>
		<title> в 14:21, 25 мая 2010</title>
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				<updated>2010-05-25T14:21:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 14:21, 25 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
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	<entry>
		<id>http://cppe.ru/index.php?title=C%2B%2B_Tutorial/Development/delete&amp;diff=2136&amp;oldid=prev</id>
		<title>Admin: 1 версия:&amp;#32;Импорт контента...</title>
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				<updated>2010-05-25T10:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия: Импорт контента...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Delete an array of objects==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;cstdlib&amp;gt;&lt;br /&gt;
#include &amp;lt;new&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class Point {&lt;br /&gt;
  int x, y;&lt;br /&gt;
public:&lt;br /&gt;
  Point() {x = y = 0;}&lt;br /&gt;
  Point(int px, int py) {&lt;br /&gt;
    x = px;&lt;br /&gt;
    y = py;&lt;br /&gt;
  }&lt;br /&gt;
  void show() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot; &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; y &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
  void *operator new(size_t size);&lt;br /&gt;
  void operator delete(void *p);&lt;br /&gt;
  void *operator new[](size_t size);&lt;br /&gt;
  void operator delete[](void *p);&lt;br /&gt;
};&lt;br /&gt;
// new overloaded relative to Point.&lt;br /&gt;
void *Point::operator new(size_t size)&lt;br /&gt;
{&lt;br /&gt;
void *p;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;In overloaded new.\n&amp;quot;;&lt;br /&gt;
  p =  malloc(size);&lt;br /&gt;
  if(!p) {&lt;br /&gt;
    bad_alloc ba;&lt;br /&gt;
    throw ba;&lt;br /&gt;
  }&lt;br /&gt;
  return p;&lt;br /&gt;
}&lt;br /&gt;
// delete overloaded relative to Point.&lt;br /&gt;
void Point::operator delete(void *p)&lt;br /&gt;
{&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;In overloaded delete.\n&amp;quot;;&lt;br /&gt;
  free(p);&lt;br /&gt;
}&lt;br /&gt;
// new overloaded for Point arrays.&lt;br /&gt;
void *Point::operator new[](size_t size)&lt;br /&gt;
{&lt;br /&gt;
  void *p;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Using overload new[].\n&amp;quot;;&lt;br /&gt;
  p =  malloc(size);&lt;br /&gt;
  if(!p) {&lt;br /&gt;
    bad_alloc ba;&lt;br /&gt;
    throw ba;&lt;br /&gt;
  }&lt;br /&gt;
  return p;&lt;br /&gt;
}&lt;br /&gt;
// delete overloaded for Point arrays.&lt;br /&gt;
void Point::operator delete[](void *p)&lt;br /&gt;
{&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Freeing array using overloaded delete[]\n&amp;quot;;&lt;br /&gt;
  free(p);&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  Point *p1, *p2;&lt;br /&gt;
  int i;&lt;br /&gt;
  try {&lt;br /&gt;
    p1 = new Point (10, 20); // allocate an object&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for p1.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  try {&lt;br /&gt;
    p2 = new Point [10]; // allocate an array&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for p2.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  p1-&amp;gt;show();&lt;br /&gt;
  for(i=0; i&amp;lt;10; i++)&lt;br /&gt;
    p2[i].show();&lt;br /&gt;
  delete p1; // free an object&lt;br /&gt;
  delete [] p2; // free an array&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;In overloaded new.&lt;br /&gt;
Using overload new[].&lt;br /&gt;
10 20&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
In overloaded delete.&lt;br /&gt;
Freeing array using overloaded delete[]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==delete class array and return memory to heap==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include&amp;lt;iostream.h&amp;gt;&lt;br /&gt;
class examp&lt;br /&gt;
{&lt;br /&gt;
  int i,j;&lt;br /&gt;
public:&lt;br /&gt;
  void init(int a,int b){&lt;br /&gt;
    i=a,j=b;&lt;br /&gt;
  }&lt;br /&gt;
  int product()  {&lt;br /&gt;
    return i*j;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
main()&lt;br /&gt;
{&lt;br /&gt;
  examp *ptr;&lt;br /&gt;
  int i;&lt;br /&gt;
  ptr=new examp[6];&lt;br /&gt;
  if(!ptr)&lt;br /&gt;
  {&lt;br /&gt;
    cout&amp;lt;&amp;lt;&amp;quot;Allocation error.\n&amp;quot;;&lt;br /&gt;
       return 1;&lt;br /&gt;
  }&lt;br /&gt;
  for(i=0;i&amp;lt;6;i++)&lt;br /&gt;
     ptr[i].init(i,i);&lt;br /&gt;
  &lt;br /&gt;
  for(i=0;i&amp;lt;6;i++)&lt;br /&gt;
  {&lt;br /&gt;
     cout&amp;lt;&amp;lt;&amp;quot;Product[&amp;quot;&amp;lt;&amp;lt;i&amp;lt;&amp;lt;&amp;quot;]is:&amp;quot;;&lt;br /&gt;
        cout&amp;lt;&amp;lt;ptr[i].product()&amp;lt;&amp;lt;&amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
  delete[]ptr;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Product[0]is:0&lt;br /&gt;
Product[1]is:1&lt;br /&gt;
Product[2]is:4&lt;br /&gt;
Product[3]is:9&lt;br /&gt;
Product[4]is:16&lt;br /&gt;
Product[5]is:25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Global delete==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;cstdlib&amp;gt;&lt;br /&gt;
#include &amp;lt;new&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class Point {&lt;br /&gt;
  int x, y;&lt;br /&gt;
public:&lt;br /&gt;
  Point() {}&lt;br /&gt;
  Point(int px, int py) {&lt;br /&gt;
    x = px;&lt;br /&gt;
    y = py;&lt;br /&gt;
  }&lt;br /&gt;
  void show() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot; &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; y &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
// Global new&lt;br /&gt;
void *operator new(size_t size)&lt;br /&gt;
{&lt;br /&gt;
  void *p;&lt;br /&gt;
  p =  malloc(size);&lt;br /&gt;
  if(!p) {&lt;br /&gt;
    bad_alloc ba;&lt;br /&gt;
    throw ba;&lt;br /&gt;
  }&lt;br /&gt;
  return p;&lt;br /&gt;
}&lt;br /&gt;
// Global delete&lt;br /&gt;
void operator delete(void *p)&lt;br /&gt;
{&lt;br /&gt;
  free(p);&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  Point *p1, *p2;&lt;br /&gt;
  float *f;&lt;br /&gt;
  try {&lt;br /&gt;
    p1 = new Point (10, 20);&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for p1.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  try {&lt;br /&gt;
    p2 = new Point (-10, -20);&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for p2.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  try {&lt;br /&gt;
    f = new float; // uses overloaded new, too&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for f.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  *f = 10.10F;&lt;br /&gt;
  cout &amp;lt;&amp;lt; *f &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  p1-&amp;gt;show();&lt;br /&gt;
  p2-&amp;gt;show();&lt;br /&gt;
  delete p1;&lt;br /&gt;
  delete p2;&lt;br /&gt;
  delete f;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;10.1&lt;br /&gt;
10 20&lt;br /&gt;
-10 -20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memory management new-delete==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream.h&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
int main ()&lt;br /&gt;
{&lt;br /&gt;
  char input [100];&lt;br /&gt;
  int count,n;&lt;br /&gt;
  long * longPointer, total = 0;&lt;br /&gt;
  &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;How many numbers do you want to type in? &amp;quot;;&lt;br /&gt;
  &lt;br /&gt;
  cin.getline (input,100); &lt;br /&gt;
  count=atoi (input);&lt;br /&gt;
  &lt;br /&gt;
  longPointer= new long[count];&lt;br /&gt;
  &lt;br /&gt;
  if (longPointer == NULL) &lt;br /&gt;
      exit (1);&lt;br /&gt;
  &lt;br /&gt;
  for (n=0; n&amp;lt;count; n++)&lt;br /&gt;
  {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Enter number: &amp;quot;;&lt;br /&gt;
    cin.getline (input,100); &lt;br /&gt;
    longPointer[n]=atol (input);&lt;br /&gt;
  }&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;You have entered: &amp;quot;;&lt;br /&gt;
  for (n=0; n&amp;lt;count; n++)&lt;br /&gt;
    cout &amp;lt;&amp;lt; longPointer[n] &amp;lt;&amp;lt; &amp;quot;, &amp;quot;;&lt;br /&gt;
  delete[] longPointer;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;How many numbers do you want to type in? 1&lt;br /&gt;
Enter number: a&lt;br /&gt;
You have entered: 0, &amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==object in existence after deletion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include&amp;lt;iostream.h&amp;gt;&lt;br /&gt;
class MyClass&lt;br /&gt;
{&lt;br /&gt;
  static int total;&lt;br /&gt;
public:&lt;br /&gt;
  MyClass()&lt;br /&gt;
  {&lt;br /&gt;
    total++;&lt;br /&gt;
  }&lt;br /&gt;
  ~MyClass()&lt;br /&gt;
  {&lt;br /&gt;
    total--;&lt;br /&gt;
  }&lt;br /&gt;
  int gettotal()&lt;br /&gt;
  {&lt;br /&gt;
    return total;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
int MyClass::total=0;&lt;br /&gt;
main()&lt;br /&gt;
{&lt;br /&gt;
  MyClass o1,o2,o3;&lt;br /&gt;
  cout&amp;lt;&amp;lt;o1.gettotal()&amp;lt;&amp;lt;&amp;quot; objects in existence\n&amp;quot;;&lt;br /&gt;
  MyClass *p;&lt;br /&gt;
  p=new MyClass;&lt;br /&gt;
  if(!p)&lt;br /&gt;
  {&lt;br /&gt;
    cout&amp;lt;&amp;lt;&amp;quot;Allocation erroe\n&amp;quot;;&lt;br /&gt;
       return 1;&lt;br /&gt;
  }&lt;br /&gt;
  cout&amp;lt;&amp;lt;o1.gettotal();&lt;br /&gt;
  cout&amp;lt;&amp;lt;&amp;quot; object in existence after allocation\n&amp;quot;;&lt;br /&gt;
  delete p;&lt;br /&gt;
  cout&amp;lt;&amp;lt;o1.gettotal();&lt;br /&gt;
  cout&amp;lt;&amp;lt;&amp;quot; object in existence after deletion\n&amp;quot;;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;3 objects in existence&lt;br /&gt;
4 object in existence after allocation&lt;br /&gt;
3 object in existence after deletion&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using new and delete of array==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream.h&amp;gt;&lt;br /&gt;
class Point&lt;br /&gt;
{&lt;br /&gt;
    int x;&lt;br /&gt;
    int y;&lt;br /&gt;
public:&lt;br /&gt;
   Point(){ &lt;br /&gt;
      x = 0; &lt;br /&gt;
      y = 0;&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   Point(int a,int b=0)  { &lt;br /&gt;
      x = a; &lt;br /&gt;
      y= b; &lt;br /&gt;
   }&lt;br /&gt;
   void Set (int a,int b=0) { &lt;br /&gt;
      x = a; &lt;br /&gt;
      y = b; &lt;br /&gt;
   }&lt;br /&gt;
   void Display() {&lt;br /&gt;
        cout &amp;lt;&amp;lt; &amp;quot;x = &amp;quot;&amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot; y = &amp;quot;&amp;lt;&amp;lt; y   &amp;lt;&amp;lt; endl;&lt;br /&gt;
   }&lt;br /&gt;
   ~Point() {&lt;br /&gt;
        cout &amp;lt;&amp;lt; &amp;quot;Destruct obj.\n&amp;quot; ;&lt;br /&gt;
   }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
    Point *p;int i;&lt;br /&gt;
    const int Length = 3;&lt;br /&gt;
    p=new Point[Length];&lt;br /&gt;
    &lt;br /&gt;
    if(!p)&lt;br /&gt;
    {  &lt;br /&gt;
        cout &amp;lt;&amp;lt; &amp;quot;allocation failure\n&amp;quot;;  &lt;br /&gt;
        return -1;  &lt;br /&gt;
    }&lt;br /&gt;
    for (i=0;i&amp;lt;Length;i++)&lt;br /&gt;
        p[i].Set(i*10,-i*10);&lt;br /&gt;
    for (i=0;i&amp;lt;Length;i++)&lt;br /&gt;
        p[i].Display();&lt;br /&gt;
    delete []p;&lt;br /&gt;
    return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;x = 0 y = 0&lt;br /&gt;
x = 10 y = -10&lt;br /&gt;
x = 20 y = -20&lt;br /&gt;
Destruct obj.&lt;br /&gt;
Destruct obj.&lt;br /&gt;
Destruct obj.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>