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		<title>C++ Tutorial/Class/instance object - История изменений</title>
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		<updated>2026-04-10T11:23:00Z</updated>
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	<entry>
		<id>http://cppe.ru/index.php?title=C%2B%2B_Tutorial/Class/instance_object&amp;diff=2287&amp;oldid=prev</id>
		<title> в 14:21, 25 мая 2010</title>
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				<updated>2010-05-25T14:21:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 14:21, 25 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://cppe.ru/index.php?title=C%2B%2B_Tutorial/Class/instance_object&amp;diff=2288&amp;oldid=prev</id>
		<title>Admin: 1 версия:&amp;#32;Импорт контента...</title>
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				<updated>2010-05-25T10:29:20Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия: Импорт контента...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Accessing members of objects on the heap==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 class MyClass&lt;br /&gt;
 {&lt;br /&gt;
 public:&lt;br /&gt;
     MyClass() {&lt;br /&gt;
         itsAge = 2; &lt;br /&gt;
     }&lt;br /&gt;
     ~MyClass() {}&lt;br /&gt;
     int GetAge() const { &lt;br /&gt;
         return itsAge; &lt;br /&gt;
     }&lt;br /&gt;
     void SetAge(int age) { &lt;br /&gt;
         itsAge = age; &lt;br /&gt;
     }&lt;br /&gt;
 private:&lt;br /&gt;
     int itsAge;&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 int main()&lt;br /&gt;
 {&lt;br /&gt;
     MyClass * myObject = new MyClass;&lt;br /&gt;
     std::cout &amp;lt;&amp;lt; &amp;quot;myObject is &amp;quot; &amp;lt;&amp;lt; myObject-&amp;gt;GetAge() &amp;lt;&amp;lt; &amp;quot; years old\n&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
     myObject-&amp;gt;SetAge(5);&lt;br /&gt;
     std::cout &amp;lt;&amp;lt; &amp;quot;myObject is &amp;quot; &amp;lt;&amp;lt; myObject-&amp;gt;GetAge() &amp;lt;&amp;lt; &amp;quot; years old\n&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
     delete myObject;&lt;br /&gt;
     return 0;&lt;br /&gt;
 }&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;myObject is 2 years old&lt;br /&gt;
myObject is 5 years old&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assign class object==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using std::cout;&lt;br /&gt;
using std::endl;&lt;br /&gt;
class Box {&lt;br /&gt;
  public:&lt;br /&gt;
    double length;&lt;br /&gt;
    double width;&lt;br /&gt;
    double height;&lt;br /&gt;
    double volume() {&lt;br /&gt;
      return length * width * height;&lt;br /&gt;
    }&lt;br /&gt;
};&lt;br /&gt;
int main() {&lt;br /&gt;
  Box firstBox = { 80.0, 50.0, 40.0 };&lt;br /&gt;
  Box secondBox = firstBox;&lt;br /&gt;
  secondBox.length *= 1.1;&lt;br /&gt;
  secondBox.width *= 1.1;&lt;br /&gt;
  secondBox.height *= 1.1;&lt;br /&gt;
  cout &amp;lt;&amp;lt; secondBox.length&lt;br /&gt;
       &amp;lt;&amp;lt; secondBox.width&lt;br /&gt;
       &amp;lt;&amp;lt; secondBox.height&lt;br /&gt;
       &amp;lt;&amp;lt; endl;&lt;br /&gt;
       &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Volume of second Box object is &amp;quot; &amp;lt;&amp;lt; secondBox.volume()&lt;br /&gt;
       &amp;lt;&amp;lt; endl;&lt;br /&gt;
&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;885544&lt;br /&gt;
Volume of second Box object is 212960&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automatically converted into MyClass(4): MyClass ob = 4;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class MyClass {&lt;br /&gt;
  int a;&lt;br /&gt;
public:&lt;br /&gt;
  MyClass(int x) { a = x; }&lt;br /&gt;
  int geta() { return a; }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  MyClass ob = 4; // automatically converted into MyClass(4)&lt;br /&gt;
  cout &amp;lt;&amp;lt; ob.geta();&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Call class constructor without new operator==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using std::cout;&lt;br /&gt;
using std::endl;&lt;br /&gt;
class Box {&lt;br /&gt;
  public:&lt;br /&gt;
    double length;&lt;br /&gt;
    double width;&lt;br /&gt;
    double height;&lt;br /&gt;
    // Constructor&lt;br /&gt;
    Box(double lengthValue, double widthValue, double heightValue) {&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot;Box constructor called&amp;quot; &amp;lt;&amp;lt; endl;&lt;br /&gt;
      length = lengthValue;&lt;br /&gt;
      width = widthValue;&lt;br /&gt;
      height = heightValue;&lt;br /&gt;
    }&lt;br /&gt;
    double volume() {&lt;br /&gt;
      return length * width * height;&lt;br /&gt;
    }&lt;br /&gt;
};&lt;br /&gt;
int main() {&lt;br /&gt;
  Box firstBox(80.0, 50.0, 40.0);&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Size of first Box object is &amp;quot;&lt;br /&gt;
       &amp;lt;&amp;lt; firstBox.length  &amp;lt;&amp;lt; &amp;quot; by &amp;quot;&lt;br /&gt;
       &amp;lt;&amp;lt; firstBox.width &amp;lt;&amp;lt; &amp;quot; by &amp;quot;&lt;br /&gt;
       &amp;lt;&amp;lt; firstBox.height &amp;lt;&amp;lt; &amp;quot;\n &amp;quot;&lt;br /&gt;
       &amp;lt;&amp;lt; &amp;quot;Volume of first Box object is &amp;quot; &amp;lt;&amp;lt; firstBox.volume()&lt;br /&gt;
       &amp;lt;&amp;lt; endl;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Box constructor called&lt;br /&gt;
Size of first Box object is 80 by 50 by 40&lt;br /&gt;
 Volume of first Box object is 160000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Creates two objects.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
class ThreeDimension {  &lt;br /&gt;
public: &lt;br /&gt;
  int X;&lt;br /&gt;
  int Y;   &lt;br /&gt;
  int Z;       &lt;br /&gt;
}; &lt;br /&gt;
  &lt;br /&gt;
int main() {  &lt;br /&gt;
  ThreeDimension aDimension; &lt;br /&gt;
  ThreeDimension bDimension; &lt;br /&gt;
 &lt;br /&gt;
  int range1, range2;  &lt;br /&gt;
 &lt;br /&gt;
  aDimension.X = 7; &lt;br /&gt;
  aDimension.Y = 16; &lt;br /&gt;
  aDimension.Z = 21; &lt;br /&gt;
  &lt;br /&gt;
  bDimension.X = 2; &lt;br /&gt;
  bDimension.Y = 14; &lt;br /&gt;
  bDimension.Z = 12; &lt;br /&gt;
  range1 = aDimension.Y * aDimension.Z; &lt;br /&gt;
  range2 = bDimension.Y * bDimension.Z; &lt;br /&gt;
  &lt;br /&gt;
  cout &amp;lt;&amp;lt; range1 &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;  &lt;br /&gt;
 &lt;br /&gt;
  cout &amp;lt;&amp;lt; range2;  &lt;br /&gt;
  &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;336&lt;br /&gt;
168&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Creating objects on the heap using new==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
class MyClass&lt;br /&gt;
{&lt;br /&gt;
public:&lt;br /&gt;
    MyClass();&lt;br /&gt;
    ~MyClass();&lt;br /&gt;
private:&lt;br /&gt;
    int itsAge;&lt;br /&gt;
};&lt;br /&gt;
MyClass::MyClass()&lt;br /&gt;
{&lt;br /&gt;
    std::cout &amp;lt;&amp;lt; &amp;quot;Constructor called.\n&amp;quot;;&lt;br /&gt;
    itsAge = 1;&lt;br /&gt;
}&lt;br /&gt;
MyClass::~MyClass()&lt;br /&gt;
{&lt;br /&gt;
    std::cout &amp;lt;&amp;lt; &amp;quot;Destructor called.\n&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
    std::cout &amp;lt;&amp;lt; &amp;quot;MyClass ...\n&amp;quot;;&lt;br /&gt;
    MyClass Frisky;&lt;br /&gt;
    std::cout &amp;lt;&amp;lt; &amp;quot;MyClass *pRags = new MyClass...\n&amp;quot;;&lt;br /&gt;
    MyClass * pRags = new MyClass;&lt;br /&gt;
    std::cout &amp;lt;&amp;lt; &amp;quot;delete pRags...\n&amp;quot;;&lt;br /&gt;
    delete pRags;&lt;br /&gt;
    std::cout &amp;lt;&amp;lt; &amp;quot;Exiting, watch go...\n&amp;quot;;&lt;br /&gt;
    return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;MyClass ...&lt;br /&gt;
Constructor called.&lt;br /&gt;
MyClass *pRags = new MyClass...&lt;br /&gt;
Constructor called.&lt;br /&gt;
delete pRags...&lt;br /&gt;
Destructor called.&lt;br /&gt;
Exiting, watch go...&lt;br /&gt;
Destructor called.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MyClass ob(4)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class MyClass {&lt;br /&gt;
  int a;&lt;br /&gt;
public:&lt;br /&gt;
  MyClass(int x) { a = x; }&lt;br /&gt;
  int geta() { return a; }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  MyClass ob(4);&lt;br /&gt;
  cout &amp;lt;&amp;lt; ob.geta();&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MyClass ob = MyClass(4);==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class MyClass {&lt;br /&gt;
  int a;&lt;br /&gt;
public:&lt;br /&gt;
  MyClass(int x) { a = x; }&lt;br /&gt;
  int geta() { return a; }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  MyClass ob = MyClass(4);&lt;br /&gt;
  cout &amp;lt;&amp;lt; ob.geta();&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Object assignment==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
class MyClass { &lt;br /&gt;
  int a, b; &lt;br /&gt;
public: &lt;br /&gt;
  void setAB(int i, int j) { a = i, b = j; } &lt;br /&gt;
  void display() { &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;\n a is &amp;quot; &amp;lt;&amp;lt; a &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;; &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;\n b is &amp;quot; &amp;lt;&amp;lt; b &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;; &lt;br /&gt;
  } &lt;br /&gt;
}; &lt;br /&gt;
 &lt;br /&gt;
int main() &lt;br /&gt;
{ &lt;br /&gt;
  MyClass ob1, ob2; &lt;br /&gt;
 &lt;br /&gt;
  ob1.setAB(10, 20); &lt;br /&gt;
  ob2.setAB(0, 0); &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;ob1 before assignment:&amp;quot;; &lt;br /&gt;
  ob1.display(); &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;ob2 before assignment:&amp;quot;; &lt;br /&gt;
  ob2.display(); &lt;br /&gt;
 &lt;br /&gt;
  ob2 = ob1; // assign ob1 to ob2 &lt;br /&gt;
 &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;ob1 after assignment:&amp;quot;; &lt;br /&gt;
  ob1.display(); &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;ob2 after assignment:&amp;quot;; &lt;br /&gt;
  ob2.display(); &lt;br /&gt;
 &lt;br /&gt;
  ob1.setAB(-1, -1); // change ob1 &lt;br /&gt;
 &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;ob1 after changing ob1:&amp;quot;; &lt;br /&gt;
  ob1.display(); &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;ob2 after changing ob1:&amp;quot;; &lt;br /&gt;
  ob2.display(); &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;ob1 before assignment:&lt;br /&gt;
 a is 10&lt;br /&gt;
 b is 20&lt;br /&gt;
ob2 before assignment:&lt;br /&gt;
 a is 0&lt;br /&gt;
 b is 0&lt;br /&gt;
ob1 after assignment:&lt;br /&gt;
 a is 10&lt;br /&gt;
 b is 20&lt;br /&gt;
ob2 after assignment:&lt;br /&gt;
 a is 10&lt;br /&gt;
 b is 20&lt;br /&gt;
ob1 after changing ob1:&lt;br /&gt;
 a is -1&lt;br /&gt;
 b is -1&lt;br /&gt;
ob2 after changing ob1:&lt;br /&gt;
 a is 10&lt;br /&gt;
 b is 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using an empty initializer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;template&amp;lt;typename T&amp;gt;&lt;br /&gt;
struct MyType {&lt;br /&gt;
  MyType() : value_(T()) {&lt;br /&gt;
  }&lt;br /&gt;
  explicit MyType(const T&amp;amp; v) : value_(v) {&lt;br /&gt;
  }&lt;br /&gt;
private:&lt;br /&gt;
  T value_;&lt;br /&gt;
};&lt;br /&gt;
enum color { black, red, green, blue };&lt;br /&gt;
struct point { &lt;br /&gt;
    int x, y; &lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  MyType&amp;lt;int&amp;gt; i;    &lt;br /&gt;
  MyType&amp;lt;color&amp;gt; c;  &lt;br /&gt;
  MyType&amp;lt;bool&amp;gt; b;   &lt;br /&gt;
  MyType&amp;lt;point&amp;gt; p;  &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>