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		<title>C++/Overload/Divide - История изменений</title>
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		<updated>2026-04-10T17:26:01Z</updated>
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		<id>http://cppe.ru/index.php?title=C%2B%2B/Overload/Divide&amp;diff=2009&amp;oldid=prev</id>
		<title> в 14:21, 25 мая 2010</title>
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				<updated>2010-05-25T14:21:06Z</updated>
		
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	<entry>
		<id>http://cppe.ru/index.php?title=C%2B%2B/Overload/Divide&amp;diff=2010&amp;oldid=prev</id>
		<title>Admin: 1 версия:&amp;#32;Импорт контента...</title>
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				<updated>2010-05-25T10:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия: Импорт контента...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Overload the * and / relative to MyClass class.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class MyClass {&lt;br /&gt;
  int x, y; &lt;br /&gt;
public:&lt;br /&gt;
  MyClass() { &lt;br /&gt;
     x=0; &lt;br /&gt;
     y=0; &lt;br /&gt;
  }&lt;br /&gt;
  MyClass(int i, int j) { &lt;br /&gt;
     x=i; &lt;br /&gt;
     y=j; &lt;br /&gt;
  }&lt;br /&gt;
  void getXY(int &amp;amp;i, int &amp;amp;j) { &lt;br /&gt;
     i=x; &lt;br /&gt;
     j=y; &lt;br /&gt;
  }&lt;br /&gt;
  MyClass operator*(MyClass object2);&lt;br /&gt;
  MyClass operator/(MyClass object2);&lt;br /&gt;
};&lt;br /&gt;
// Overload * relative to MyClass class.&lt;br /&gt;
MyClass MyClass::operator*(MyClass object2)&lt;br /&gt;
{&lt;br /&gt;
  MyClass temp;&lt;br /&gt;
  temp.x = x * object2.x;&lt;br /&gt;
  temp.y = y * object2.y;&lt;br /&gt;
  return temp;&lt;br /&gt;
}&lt;br /&gt;
// Overload / relative to MyClass class.&lt;br /&gt;
MyClass MyClass::operator/(MyClass object2)&lt;br /&gt;
{&lt;br /&gt;
  MyClass temp;&lt;br /&gt;
  temp.x = x / object2.x;&lt;br /&gt;
  temp.y = y / object2.y;&lt;br /&gt;
  return temp;&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  MyClass object1(10, 10), object2(5, 3), object3;&lt;br /&gt;
  int x, y;&lt;br /&gt;
 &lt;br /&gt;
  object3 = object1 * object2;&lt;br /&gt;
  object3.getXY(x, y);&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;(object1*object2) X: &amp;quot; &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot;, Y: &amp;quot; &amp;lt;&amp;lt; y &amp;lt;&amp;lt; endl;&lt;br /&gt;
  object3 = object1 / object2;&lt;br /&gt;
  object3.getXY(x, y);&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;(object1/object2) X: &amp;quot; &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot;, Y: &amp;quot; &amp;lt;&amp;lt; y &amp;lt;&amp;lt; endl;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overload the - and / relative to MyClass class using friend functions.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class MyClass {&lt;br /&gt;
  int x, y; &lt;br /&gt;
public:&lt;br /&gt;
  MyClass() { &lt;br /&gt;
     x=0; &lt;br /&gt;
     y=0; &lt;br /&gt;
  }&lt;br /&gt;
  MyClass(int i, int j) { &lt;br /&gt;
     x=i; &lt;br /&gt;
     y=j; &lt;br /&gt;
  }&lt;br /&gt;
  void getXY(int &amp;amp;i, int &amp;amp;j) { &lt;br /&gt;
     i=x; &lt;br /&gt;
     j=y; &lt;br /&gt;
  }&lt;br /&gt;
  friend MyClass operator-(MyClass object1, MyClass object2);&lt;br /&gt;
  friend MyClass operator/(MyClass object1, MyClass object2);&lt;br /&gt;
};&lt;br /&gt;
// Overload - relative to MyClass class using friend.&lt;br /&gt;
MyClass operator-(MyClass object1, MyClass object2)&lt;br /&gt;
{&lt;br /&gt;
  MyClass temp;&lt;br /&gt;
  temp.x = object1.x - object2.x;&lt;br /&gt;
  temp.y = object1.y - object2.y;&lt;br /&gt;
  return temp;&lt;br /&gt;
}&lt;br /&gt;
// Overload / relative to MyClass class using friend.&lt;br /&gt;
MyClass operator/(MyClass object1, MyClass object2)&lt;br /&gt;
{&lt;br /&gt;
  MyClass temp;&lt;br /&gt;
  temp.x = object1.x / object2.x;&lt;br /&gt;
  temp.y = object1.y / object2.y;&lt;br /&gt;
  return temp;&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  MyClass object1(10, 10), object2(5, 3), object3;&lt;br /&gt;
  int x, y;&lt;br /&gt;
 &lt;br /&gt;
  object3 = object1 - object2;&lt;br /&gt;
  object3.getXY(x, y);&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;(object1-object2) X: &amp;quot; &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot;, Y: &amp;quot; &amp;lt;&amp;lt; y &amp;lt;&amp;lt; endl;&lt;br /&gt;
  object3 = object1 / object2;&lt;br /&gt;
  object3.getXY(x, y);&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;(object1/object2) X: &amp;quot; &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot;, Y: &amp;quot; &amp;lt;&amp;lt; y &amp;lt;&amp;lt; endl;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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