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		<title>C++/Function/Virtual - История изменений</title>
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		<updated>2026-04-10T07:57:21Z</updated>
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		<id>http://cppe.ru/index.php?title=C%2B%2B/Function/Virtual&amp;diff=1563&amp;oldid=prev</id>
		<title> в 14:21, 25 мая 2010</title>
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				<updated>2010-05-25T14:21:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 14:21, 25 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://cppe.ru/index.php?title=C%2B%2B/Function/Virtual&amp;diff=1564&amp;oldid=prev</id>
		<title>Admin: 1 версия:&amp;#32;Импорт контента...</title>
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				<updated>2010-05-25T10:27:23Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия: Импорт контента...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==A simple example using a virtual function.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  int i;&lt;br /&gt;
  BaseClass(int x) { &lt;br /&gt;
     i = x; &lt;br /&gt;
  }&lt;br /&gt;
  virtual void myFunction()&lt;br /&gt;
  {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Using BaseClass version of myFunction(): &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; i &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class DerivedClass1 : public BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  DerivedClass1(int x) : BaseClass(x) {}&lt;br /&gt;
  void myFunction() &lt;br /&gt;
  {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Using DerivedClass1&amp;quot;s version of myFunction(): &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; i*i &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class DerivedClass2 : public BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  DerivedClass2(int x) : BaseClass(x) {}&lt;br /&gt;
  void myFunction() &lt;br /&gt;
  {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Using DerivedClass2&amp;quot;s version of myFunction(): &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; i+i &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  BaseClass *p;&lt;br /&gt;
  BaseClass ob(10);  &lt;br /&gt;
  DerivedClass1 derivedObject1(10);   &lt;br /&gt;
  DerivedClass2 derivedObject2(10); &lt;br /&gt;
  p = &amp;amp;ob;&lt;br /&gt;
  p-&amp;gt;myFunction();                         // use BaseClass&amp;quot;s myFunction()&lt;br /&gt;
  p = &amp;amp;derivedObject1;&lt;br /&gt;
  p-&amp;gt;myFunction();                         // use DerivedClass1&amp;quot;s myFunction()&lt;br /&gt;
  p = &amp;amp;derivedObject2;&lt;br /&gt;
  p-&amp;gt;myFunction();                         // use DerivedClass2&amp;quot;s myFunction()&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class pointer and virtual function==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class figure {&lt;br /&gt;
protected:&lt;br /&gt;
  double x, y;&lt;br /&gt;
public:&lt;br /&gt;
  void set_dim(double i, double j=0) {&lt;br /&gt;
    x = i;&lt;br /&gt;
    y = j;&lt;br /&gt;
  }&lt;br /&gt;
  virtual void show_area() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;No area computation defined &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;for this class.\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
} ;&lt;br /&gt;
class triangle : public figure {&lt;br /&gt;
  public:&lt;br /&gt;
    void show_area() {&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot;Triangle with height &amp;quot;;&lt;br /&gt;
      cout &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot; and base &amp;quot; &amp;lt;&amp;lt; y;&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot; has an area of &amp;quot;;&lt;br /&gt;
      cout &amp;lt;&amp;lt; x * 0.5 * y &amp;lt;&amp;lt; &amp;quot;.\n&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
};&lt;br /&gt;
class rectangle : public figure {&lt;br /&gt;
  public:&lt;br /&gt;
    void show_area() {&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot;Rectangle with dimensions &amp;quot;;&lt;br /&gt;
      cout &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot;x&amp;quot; &amp;lt;&amp;lt; y;&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot; has an area of &amp;quot;;&lt;br /&gt;
      cout &amp;lt;&amp;lt; x *  y &amp;lt;&amp;lt; &amp;quot;.\n&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
};&lt;br /&gt;
class circle : public figure {&lt;br /&gt;
  public:&lt;br /&gt;
    void show_area() {&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot;Circle with radius &amp;quot;;&lt;br /&gt;
      cout &amp;lt;&amp;lt; x;&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot; has an area of &amp;quot;;&lt;br /&gt;
      cout &amp;lt;&amp;lt; 3.14 * x * x &amp;lt;&amp;lt; &amp;quot;.\n&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
} ;&lt;br /&gt;
  &lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  figure *p;  // create a pointer to base type&lt;br /&gt;
  triangle t; // create objects of derived types&lt;br /&gt;
  rectangle s;&lt;br /&gt;
  circle c;&lt;br /&gt;
  p = &amp;amp;t;&lt;br /&gt;
  p-&amp;gt;set_dim(10.0, 5.0);&lt;br /&gt;
  p-&amp;gt;show_area();&lt;br /&gt;
  p = &amp;amp;s;&lt;br /&gt;
  p-&amp;gt;set_dim(10.0, 5.0);&lt;br /&gt;
  p-&amp;gt;show_area();  &lt;br /&gt;
  p = &amp;amp;c;&lt;br /&gt;
  p-&amp;gt;set_dim(9.0);&lt;br /&gt;
  p-&amp;gt;show_area(); &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Use virtual function to define interface.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class area {&lt;br /&gt;
  double dim1, dim2; &lt;br /&gt;
public:&lt;br /&gt;
  void setarea(double d1, double d2)&lt;br /&gt;
  {&lt;br /&gt;
    dim1 = d1;&lt;br /&gt;
    dim2 = d2;&lt;br /&gt;
  }&lt;br /&gt;
  void getdim(double &amp;amp;d1, double &amp;amp;d2)&lt;br /&gt;
  {&lt;br /&gt;
    d1 = dim1;&lt;br /&gt;
    d2 = dim2;&lt;br /&gt;
  }&lt;br /&gt;
  virtual double getarea()&lt;br /&gt;
  { &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;You must override this function\n&amp;quot;;&lt;br /&gt;
    return 0.0;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class rectangle : public area {&lt;br /&gt;
public:&lt;br /&gt;
  double getarea() &lt;br /&gt;
  {&lt;br /&gt;
    double d1, d2;&lt;br /&gt;
    getdim(d1, d2);&lt;br /&gt;
    return d1 * d2;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class triangle : public area {&lt;br /&gt;
public:&lt;br /&gt;
  double getarea()&lt;br /&gt;
  {&lt;br /&gt;
    double d1, d2;&lt;br /&gt;
  &lt;br /&gt;
    getdim(d1, d2);&lt;br /&gt;
    return 0.5 * d1 * d2;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  area *p;&lt;br /&gt;
  rectangle r;&lt;br /&gt;
  triangle t;&lt;br /&gt;
  r.setarea(3.3, 4.5);&lt;br /&gt;
  t.setarea(4.0, 5.0);&lt;br /&gt;
  p = &amp;amp;r;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Rectangle has area: &amp;quot; &amp;lt;&amp;lt; p-&amp;gt;getarea() &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  p = &amp;amp;t;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Triangle has area: &amp;quot; &amp;lt;&amp;lt; p-&amp;gt;getarea() &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtual function and public inheritance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  virtual void virtualFunction() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Base\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class DerivedClass1 : public BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  void virtualFunction() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;First derivation\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class DerivedClass2 : public BaseClass {&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  BaseClass baseObject;&lt;br /&gt;
  BaseClass *p;&lt;br /&gt;
  DerivedClass1 derivedObject1;&lt;br /&gt;
  DerivedClass2 derivedObject2;&lt;br /&gt;
  p = &amp;amp;baseObject;&lt;br /&gt;
  p-&amp;gt;virtualFunction();  // access BaseClass&amp;quot;s virtualFunction()&lt;br /&gt;
  p = &amp;amp;derivedObject1;&lt;br /&gt;
  p-&amp;gt;virtualFunction(); // access DerivedClass1&amp;quot;s virtualFunction()&lt;br /&gt;
  p = &amp;amp;derivedObject2;&lt;br /&gt;
  p-&amp;gt;virtualFunction(); &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtual function and three level inheritance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  virtual void virtualFunction() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Base\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class DerivedClass1 : public BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  void virtualFunction() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;First derivation\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class DerivedClass2 : public DerivedClass1 {&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  BaseClass baseObject;&lt;br /&gt;
  BaseClass *p;&lt;br /&gt;
  DerivedClass1 derivedObject1;&lt;br /&gt;
  DerivedClass2 derivedObject2;&lt;br /&gt;
  p = &amp;amp;baseObject;&lt;br /&gt;
  p-&amp;gt;virtualFunction();&lt;br /&gt;
  p = &amp;amp;derivedObject1;&lt;br /&gt;
  p-&amp;gt;virtualFunction();&lt;br /&gt;
  p = &amp;amp;derivedObject2;&lt;br /&gt;
  p-&amp;gt;virtualFunction();&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtual function for two derived classes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class figure {&lt;br /&gt;
protected:&lt;br /&gt;
  double x, y;&lt;br /&gt;
public:&lt;br /&gt;
  void set_dim(double i, double j) {&lt;br /&gt;
    x = i;&lt;br /&gt;
    y = j;&lt;br /&gt;
  }&lt;br /&gt;
  virtual void show_area() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;No area computation defined &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;for this class.\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
} ;&lt;br /&gt;
class triangle : public figure {&lt;br /&gt;
  public:&lt;br /&gt;
    void show_area() {&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot;Triangle with height &amp;quot;;&lt;br /&gt;
      cout &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot; and base &amp;quot; &amp;lt;&amp;lt; y;&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot; has an area of &amp;quot;;&lt;br /&gt;
      cout &amp;lt;&amp;lt; x * 0.5 * y &amp;lt;&amp;lt; &amp;quot;.\n&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
};&lt;br /&gt;
class rectangle : public figure {&lt;br /&gt;
  public:&lt;br /&gt;
    void show_area() {&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot;Rectangle with dimensions &amp;quot;;&lt;br /&gt;
      cout &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot;x&amp;quot; &amp;lt;&amp;lt; y;&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot; has an area of &amp;quot;;&lt;br /&gt;
      cout &amp;lt;&amp;lt; x *  y &amp;lt;&amp;lt; &amp;quot;.\n&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  figure *p; // create a pointer to base type&lt;br /&gt;
  triangle t; // create objects of derived types&lt;br /&gt;
  rectangle s;&lt;br /&gt;
  p = &amp;amp;t;&lt;br /&gt;
  p-&amp;gt;set_dim(10.0, 5.0);&lt;br /&gt;
  p-&amp;gt;show_area();&lt;br /&gt;
  p = &amp;amp;s;&lt;br /&gt;
  p-&amp;gt;set_dim(10.0, 5.0);&lt;br /&gt;
  p-&amp;gt;show_area();  &lt;br /&gt;
  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtual function: respond to random events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;cstdlib&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  int i;&lt;br /&gt;
  BaseClass(int x) { &lt;br /&gt;
     i = x; &lt;br /&gt;
  }&lt;br /&gt;
  virtual void myFunction()&lt;br /&gt;
  {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Using BaseClass version of myFunction(): &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; i &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class DerivedClass1 : public BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  DerivedClass1(int x) : BaseClass(x) {}&lt;br /&gt;
  void myFunction() &lt;br /&gt;
  {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Using DerivedClass1&amp;quot;s version of myFunction(): &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; i*i &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class DerivedClass2 : public BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  DerivedClass2(int x) : BaseClass(x) {}&lt;br /&gt;
  void myFunction() &lt;br /&gt;
  {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Using DerivedClass2&amp;quot;s version of myFunction(): &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; i+i &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  BaseClass *p;&lt;br /&gt;
  DerivedClass1 derivedObject1(10);   &lt;br /&gt;
  DerivedClass2 derivedObject2(10); &lt;br /&gt;
  int i, j;&lt;br /&gt;
  for(i = 0; i &amp;lt;10; i++) {&lt;br /&gt;
    j = rand();&lt;br /&gt;
    if( ( j % 2 ) ) &lt;br /&gt;
       p = &amp;amp;derivedObject1; &lt;br /&gt;
    else &lt;br /&gt;
       p = &amp;amp;derivedObject2; &lt;br /&gt;
    p-&amp;gt;myFunction();                      // call appropriate function&lt;br /&gt;
  }&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtual functions are hierarchical.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  int i;&lt;br /&gt;
  BaseClass(int x) { &lt;br /&gt;
     i = x; &lt;br /&gt;
  }&lt;br /&gt;
  virtual void myFunction()&lt;br /&gt;
  {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Using BaseClass version of myFunction(): &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; i &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class DerivedClass1 : public BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  DerivedClass1(int x) : BaseClass(x) {}&lt;br /&gt;
  void myFunction() &lt;br /&gt;
  {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Using DerivedClass1&amp;quot;s version of myFunction(): &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; i*i &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class DerivedClass2 : public BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  DerivedClass2(int x) : BaseClass(x) {}&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  BaseClass *p;&lt;br /&gt;
  BaseClass ob(10);  &lt;br /&gt;
  DerivedClass1 derivedObject1(10);   &lt;br /&gt;
  DerivedClass2 derivedObject2(10); &lt;br /&gt;
  p = &amp;amp;ob;&lt;br /&gt;
  p-&amp;gt;myFunction();                       // use BaseClass&amp;quot;s myFunction()&lt;br /&gt;
  p = &amp;amp;derivedObject1;&lt;br /&gt;
  p-&amp;gt;myFunction();                       // use DerivedClass1&amp;quot;s myFunction()&lt;br /&gt;
  p = &amp;amp;derivedObject2;&lt;br /&gt;
  p-&amp;gt;myFunction();                       // use BaseClass&amp;quot;s myFunction()&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtual functions retain virtual nature when inherited.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  virtual void myFunction()&lt;br /&gt;
  {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Using BaseClass version of myFunction()\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class DerivedClass1 : public BaseClass {&lt;br /&gt;
public:&lt;br /&gt;
  void myFunction() &lt;br /&gt;
  {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Using DerivedClass1&amp;quot;s version of myFunction()\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class DerivedClass2 : public DerivedClass1 {&lt;br /&gt;
public:&lt;br /&gt;
  void myFunction() &lt;br /&gt;
  {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Using DerivedClass2&amp;quot;s version of myFunction()\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  BaseClass *p;&lt;br /&gt;
  BaseClass ob;&lt;br /&gt;
  DerivedClass1 derivedObject1;&lt;br /&gt;
  DerivedClass2 derivedObject2;&lt;br /&gt;
  p = &amp;amp;ob;&lt;br /&gt;
  p-&amp;gt;myFunction();                   // use BaseClass&amp;quot;s myFunction()&lt;br /&gt;
  p = &amp;amp;derivedObject1;&lt;br /&gt;
  p-&amp;gt;myFunction();                   // use DerivedClass1&amp;quot;s myFunction()&lt;br /&gt;
  p = &amp;amp;derivedObject2;&lt;br /&gt;
  p-&amp;gt;myFunction();                   // use DerivedClass2&amp;quot;s myFunction()&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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